fortressforever-scripts/scripts/sentences_robot.txt

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// Fortress Forever SPEECH SYSTEM SENTENCES.
// Do not use TABS. Separate sentence-names from wave definitions with single spaces only.
// --------- Canal Zone --------- //
CZ_GOTCP1 vox/robot/command point one secured
CZ_LOSTCP1 vox/robot/command point one is now hostile
CZ_GOTCP2 vox/robot/command point two secured
CZ_LOSTCP2 vox/robot/command point two is now hostile
CZ_GOTCP3 vox/robot/command point three secured
CZ_LOSTCP3 vox/robot/command point three is now hostile
CZ_GOTCP4 vox/robot/command point four secured
CZ_LOSTCP4 vox/robot/command point four is now hostile
CZ_GOTCP5 vox/robot/command point five secured
CZ_LOSTCP5 vox/robot/command point five is now hostile
CZ_GOTALL vox/robot/all command points secured _comma _comma _comma command points reset
CZ_THEYGOTALL vox/robot/enemy captured all command points _comma _comma _comma command points reset
CZ_BCC_DET vox/robot/blue command center detonation
CZ_RCC_DET vox/robot/red command center detonation
// --------- Capture the Flag --------- //
CTF_YOUCAP vox/robot/you captured the enemy flag
CTF_TEAMCAP vox/robot/your team captured the flag
CTF_THEYCAP vox/robot/the enemy team captured the flag
CTF_YOUGOTFLAG vox/robot/you have the enemy flag
CTF_YOUGOTFLAG2 vox/robot/you have the enemy flag
CTF_YOUGOTFLAG3 vox/robot/you have the enemy flag
CTF_YOUGOTFLAG4 vox/robot/you have the enemy flag
CTF_GOTFLAG vox/robot/your team has the enemy flag
CTF_GOTFLAG2 vox/robot/your team has the enemy flag
CTF_GOTFLAG3 vox/robot/your team has the enemy flag
CTF_GOTFLAG4 vox/robot/your team has the enemy flag
CTF_LOSTFLAG vox/robot/the enemy has your flag
CTF_LOSTFLAG2 vox/robot/the enemy has your flag
CTF_LOSTFLAG3 vox/robot/the enemy has your flag
CTF_LOSTFLAG4 vox/robot/the enemy has your flag
CTF_FLAGBACK vox/robot/your flag has returned
CTF_EFLAGBACK vox/robot/the enemy flag has returned
// --------- Hunted --------- //
HTD_DOORS vox/robot/escape door open
// --------- The Rock --------- //
RK_BYARDOPEN vox/robot/blue yard has been breached
RK_RYARDOPEN vox/robot/red yard has been breached
RK_KEYBACK vox/robot/your key has returned
RK_EKEYBACK vox/robot/enemy key has returned
RK_GOTKEY vox/robot/your team has the enemy key
RK_LOSTKEY vox/robot/the enemy has your key
RK_BSCORE vox/robot/blue team scores _comma _comma _comma nerve gas released _comma _comma _comma secure protective suit immediately
RK_RSCORE vox/robot/red team scores _comma _comma _comma nerve gas released _comma _comma _comma secure protective suit immediately
RK_TAKEKEY vox/robot/take key to enemy gas chamber
FBALL_BSCORE vox/robot/blue team scores
FBALL_RSCORE vox/robot/red team scores
// --------- Attack/Defend --------- //
AD_600SEC vox/robot/ten minutes remaining
AD_300SEC vox/robot/five minutes remaining
AD_120SEC vox/robot/two minutes remaining
AD_60SEC vox/robot/sixty seconds remaining
AD_30SEC vox/robot/thirty seconds remaining
AD_10SEC vox/robot/ten
AD_9SEC vox/robot/nine
AD_8SEC vox/robot/eight
AD_7SEC vox/robot/seven
AD_6SEC vox/robot/six
AD_5SEC vox/robot/five
AD_4SEC vox/robot/four
AD_3SEC vox/robot/three
AD_2SEC vox/robot/two
AD_1SEC vox/robot/one
AD_CP1 vox/robot/blue team secured command point one
AD_CP2 vox/robot/blue team secured command point two
AD_HOLD vox/robot/red team holds red base
AD_CAP vox/robot/blue team captured red base
AD_GATESOPEN vox/robot/_comma
AD_ATTACK vox/robot/_comma
AD_DEFEND vox/robot/_comma
// --------- Shutdown2 --------- //
SD_REDDOWN vox/robot/red security has been deactivated
SD_REDUP vox/robot/red security has been reactivated
SD_BLUEDOWN vox/robot/blue security has been deactivated
SD_BLUEUP vox/robot/blue security has been reactivated
// --------- Push --------- //
CTF_YOUSCORE vox/robot/you captured the ball
CTF_TEAMSCORE vox/robot/your team captured the ball
CTF_THEYSCORE vox/robot/the enemy team captured the ball
CTF_YOUHAVEBALL vox/robot/you have the ball
CTF_TEAMHASBALL vox/robot/your team has the ball
CTF_ENEMYHASBALL vox/robot/the enemy has the ball
CTF_BALLRETURN vox/robot/the ball has returned
// --------- Win --------- //
WIN_BLUE vox/robot/blue team wins
WIN_RED vox/robot/red team wins
WIN_YELLOW vox/robot/yellow team wins
WIN_GREEN vox/robot/green team wins
WINNING_YOURTEAM vox/robot/_comma
WINNING_ENEMYTEAM vox/robot/_comma