2014-11-30 06:17:28 +00:00
|
|
|
|
|
|
|
-- base_turret handles some stuff for Respawn Turrets
|
|
|
|
|
|
|
|
-- Custom target selection should be handled in your map's .lua
|
|
|
|
-- file and not this one (so please do not mess with this file)!
|
|
|
|
|
|
|
|
----------------------------------------------------------------------------
|
|
|
|
-- Team assigned Respawn Turrets target players, dispensers, and sentryguns
|
|
|
|
-- that are not on the Respawn Turrets team as well as players, dispensers,
|
|
|
|
-- and sentryguns that are not on a team that is allied to the Respawn
|
|
|
|
-- Turrets team
|
|
|
|
----------------------------------------------------------------------------
|
|
|
|
base_respawnturret = baseclass:new({ team = Team.kUnassigned })
|
|
|
|
|
|
|
|
-- Note: GetObjectsTeam only works on players, dispensers, and sentryguns so
|
|
|
|
-- don't use it where an object could be anything except those 3 items
|
|
|
|
|
|
|
|
-- Note: IsTeam1AlliedToTeam2 will return true if team1 is allied to team2 or
|
|
|
|
-- if team1 is the same as team2
|
|
|
|
|
|
|
|
function base_respawnturret:validtarget( target_entity )
|
2016-06-18 06:46:29 +00:00
|
|
|
if self.team == target_entity:GetTeamId() and GetTeam(self.team):IsFFA() then
|
|
|
|
return false
|
|
|
|
end
|
|
|
|
return not AreTeamsAllied(self.team, target_entity:GetTeamId())
|
2014-11-30 06:17:28 +00:00
|
|
|
end
|
|
|
|
|
|
|
|
-- Turrets, by default, have a 2 second delay after they
|
|
|
|
-- spot a target and before they're deployed (opened)
|
|
|
|
function base_respawnturret:deploydelay( target_entity ) return 2.0 end
|
|
|
|
|
|
|
|
----------------------------------------------------------------------------
|
|
|
|
-- Generic Respawn Turret assigned to no team.
|
|
|
|
----------------------------------------------------------------------------
|
|
|
|
respawnturret = base_respawnturret:new({ team = Team.kUnassigned })
|
|
|
|
|
|
|
|
----------------------------------------------------------------------------
|
|
|
|
-- Team assigned Respawn Turrets
|
|
|
|
----------------------------------------------------------------------------
|
|
|
|
respawnturret_blue = base_respawnturret:new({ team = Team.kBlue })
|
|
|
|
respawnturret_red = base_respawnturret:new({ team = Team.kRed })
|
|
|
|
respawnturret_yellow = base_respawnturret:new({ team = Team.kYellow })
|
|
|
|
respawnturret_green = base_respawnturret:new({ team = Team.kGreen })
|