2014-11-30 06:17:28 +00:00
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//==================================
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//Grenade sounds for Fortress Forever
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//==================================
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//----------------
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//Generic Grenade
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//----------------
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"Grenade.Prime"
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{
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"channel" "CHAN_STATIC"
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"volume" "1.0"
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"CompatibilityAttenuation" "0.8"
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"wave" "grenades/ax1.wav"
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}
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//----------------
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//Fragmentation Grenade, your basic death in a ball
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//----------------
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"NormalGrenade.Bounce"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "0.8"
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"wave" "grenades/bounce.wav"
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}
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//----------------
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//Hover Turret
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//----------------
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"HoverTurret.Shoot"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "0.8"
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"wave" "grenades/HoverTurret/hoverturret_laser.wav"
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}
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"HoverTurret.Scan"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "0.8"
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"wave" "grenades/HoverTurret/hoverturret_scan.wav"
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}
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//----------------
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//MIRV Grenade
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//----------------
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"MirvGrenade.Bounce"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "0.8"
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"wave" "grenades/mirv/mirv_bounce.wav"
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}
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"MirvletGrenade.Bounce"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "0.8"
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"wave" "grenades/mirv/mirvlet_bounce.wav"
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}
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//----------------
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//Concussion Grenade, how far can you go?!
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//----------------
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"ConcussionGrenade.Explode"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"soundlevel" "SNDLVL_85dB"
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"pitch" "PITCH_NORM"
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"rndwave"
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{
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"wave" "^grenades/concussion/conc1.wav"
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"wave" "^grenades/concussion/conc2.wav"
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}
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}
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"ConcussionGrenade.Bounce"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "0.8"
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"wave" "grenades/bounce.wav"
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}
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//----------------
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//EMP Grenade
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//----------------
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"empGrenade.Explode"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"soundlevel" "SNDLVL_140dB"
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"pitch" "PITCH_NORM"
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"wave" "^grenades/emp/emp_explosion.wav"
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}
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"empGrenade.Bounce"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "0.8"
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"wave" "grenades/bounce.wav"
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}
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//----------------
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//Nail Grenade
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//----------------
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"NailGrenade.Shoot"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "0.6"
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"pitch" "PITCH_NORM"
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"wave" "grenades/nail/nail_shoot1.wav"
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}
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"NailGrenade.Bounce"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "0.8"
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"wave" "grenades/bounce.wav"
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}
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"NailGrenade.LaserLoop"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "0.6"
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"pitch" "PITCH_NORM"
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"wave" "grenades/nail/nail_laserloop.wav"
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}
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"NailGrenade.LaserDeploy"
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{
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"channel" "CHAN_ITEM"
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"volume" "1.0"
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"CompatibilityAttenuation" "0.6"
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"pitch" "PITCH_NORM"
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"wave" "grenades/nail/laser_deploy.wav"
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}
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//----------------
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//Slowfield
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//----------------
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"Slowfield.LaserLoop"
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{
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"channel" "CHAN_AUTO"
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"volume" "1"
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"CompatibilityAttenuation" "0.6"
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"pitch" "PITCH_NORM"
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"wave" "grenades/slowfield/slowfield_laserloop.wav"
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}
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"Slowfield.SlowLoop"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "0.6"
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"pitch" "PITCH_NORM"
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"wave" "grenades/slowfield/slowfield_loop.wav"
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}
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"Slowfield.Explode"
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{
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"channel" "CHAN_ITEM"
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"volume" "1.0"
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"CompatibilityAttenuation" "0.6"
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"pitch" "PITCH_NORM"
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"wave" "grenades/slowfield/slowfield_explode.wav"
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}
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//----------------
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//Napalm Grenade
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//----------------
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"Napalm.Explode"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"soundlevel" "SNDLVL_140dB"
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"pitch" "PITCH_NORM"
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"wave" "^grenades/napalm/napalm_explode.wav"
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}
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"NapalmGrenade.Bounce"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "0.8"
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"wave" "grenades/napalm/napalm_bounce.wav"
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}
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//----------------
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//Gas Grenade, insert pun here
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//----------------
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"GasGrenade.Explode"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "0.6"
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"pitch" "PITCH_NORM"
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"wave" "grenades/gas/gas_explode.wav"
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}
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"GasGrenade.bounce"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "0.8"
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"wave" "grenades/bounce.wav"
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2014-11-12 02:32:26 +00:00
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}
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