fortressforever-scripts/scripts/soundscapes_ff_anticitizen.txt

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2014-11-12 02:32:26 +00:00
//Soundscapes for ff_anticitizen.
//Created by Nezumi
//p1_off_spawn
//p1_outside
//p1_inside
//p1_def_spawn
//p2_generic
//p2_tech
//p2_tunnel
//p3_outside
"p1_off_spawn"
{
"dsp" "1"
"playlooping"
{
"volume" ".3"
"pitch" "60"
"wave" "ambient/atmosphere/plaza_amb.wav"
}
}
"p1_outside"
{
"dsp" "1"
"playlooping"
{
"volume" "0.5"
"pitch" "100"
"wave" "ambient/atmosphere/town_ambience.wav"
}
"playrandom"
{
"time" "8, 16"
"volume" "0.2, 0.5"
"pitch" "70, 90"
"rndwave"
{
"wave" "ambient/wind/wind_hit1.wav"
"wave" "ambient/wind/wind_hit2.wav"
"wave" "ambient/wind/wind_hit3.wav"
}
}
"playrandom"
{
"time" "35, 50"
"volume" "0.8, 0.9"
"pitch" "100"
"rndwave"
{
"wave" "npc/overwatch/cityvoice/f_confirmcivilstatus_1_spkr.wav"
"wave" "npc/overwatch/cityvoice/fprison_restrictorsdisengaged.wav"
"wave" "npc/overwatch/cityvoice/f_anticivil1_5_spkr.wav"
}
}
}
"p1_inside"
{
"dsp" "1"
"playlooping"
{
"volume" "0.3"
"pitch" "100"
"wave" "ambient/atmosphere/town_ambience.wav"
}
"playrandom"
{
"time" "35, 50"
"volume" "0.6, 0.7"
"pitch" "100"
"rndwave"
{
"wave" "npc/overwatch/cityvoice/f_confirmcivilstatus_1_spkr.wav"
"wave" "npc/overwatch/cityvoice/fprison_restrictorsdisengaged.wav"
"wave" "npc/overwatch/cityvoice/f_anticivil1_5_spkr.wav"
}
}
}
"p1_def_spawn"
{
"dsp" "1"
"playlooping"
{
"volume" "0.1"
"pitch" "100"
"wave" "ambient/atmosphere/quiet_cellblock_amb.wav"
}
}
"p2_generic"
{
"dsp" "1"
"playlooping"
{
"volume" "0.3"
"pitch" "100"
"wave" "ambient/atmosphere/engine_room.wav"
}
"playrandom"
{
"time" "35, 50"
"pitch" "100"
"volume" "0.6, 0.9"
"rndwave"
{
"wave" "npc/overwatch/cityvoice/f_evasionbehavior_1_spkr.wav"
"wave" "npc/overwatch/cityvoice/f_protectionresponse_4_spkr.wav"
"wave" "npc/overwatch/cityvoice/fprison_detectionsystemsout.wav"
}
}
}
"p2_tech"
{
"dsp" "1"
"playsoundscape"
{
"name" "p2_generic"
"volume" "1"
}
"playrandom"
{
"time" "4, 10"
"volume" "0.2, 0.6"
"pitch" "100"
"rndwave"
{
"wave" "ambient/machines/combine_terminal_idle1.wav"
"wave" "ambient/machines/combine_terminal_idle2.wav"
"wave" "ambient/machines/combine_terminal_idle3.wav"
"wave" "ambient/machines/combine_terminal_idle4.wav"
}
}
"playrandom"
{
"time" "35, 50"
"volume" "0.6, 0.9"
"pitch" "100"
"rndwave"
{
"wave" "npc/overwatch/cityvoice/f_evasionbehavior_1_spkr.wav"
"wave" "npc/overwatch/cityvoice/f_protectionresponse_4_spkr.wav"
"wave" "npc/overwatch/cityvoice/fprison_detectionsystemsout.wav"
}
}
}
"p2_tunnel"
{
"dsp" "1"
"playsoundscape"
{
"name" "p2_generic"
"volume" "1"
"pitch" ".8"
}
"playrandom"
{
"time" "6, 16"
"volume" "0.2, 0.4"
"pitch" "90, 110"
"rndwave"
{
"wave" "ambient/materials/rock1.wav"
"wave" "ambient/materials/rock2.wav"
"wave" "ambient/materials/rock3.wav"
"wave" "ambient/materials/rock4.wav"
}
}
}
"p3_outside"
{
"dsp" "1"
"playlooping"
{
"volume" "0.3"
"pitch" "100"
"wave" "ambient/wind/wasteland_wind.wav"
}
"playrandom"
{
"time" "4, 10"
"volume" "0.3, 0.6"
"pitch" "90, 110"
"rndwave"
{
"wave" "ambient/materials/rock1.wav"
"wave" "ambient/materials/rock2.wav"
"wave" "ambient/materials/rock3.wav"
"wave" "ambient/materials/rock4.wav"
"wave" "ambient/materials/rock5.wav"
}
}
"playrandom"
{
"time" "8, 16"
"volume" "0.2, 0.3"
"pitch" "70, 90"
"rndwave"
{
"wave" "ambient/wind/wind_hit1.wav"
"wave" "ambient/wind/wind_hit2.wav"
"wave" "ambient/wind/wind_hit3.wav"
}
}
"playrandom"
{
"time" "50, 80"
"volume" "0.6, 0.9"
"pitch" "100"
"rndwave"
{
"wave" "npc/overwatch/cityvoice/fprison_airwatchdispatched.wav"
"wave" "npc/overwatch/cityvoice/fprison_dropforcesixandeight.wav"
"wave" "npc/overwatch/cityvoice/f_protectionresponse_5_spkr.wav"
}
}
}