fortressforever-scripts/scripts/game_sounds_ff.txt

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2014-11-12 02:32:26 +00:00
//
//game sound definitions
//
"General.BurningObjectNoLoop"
{
"channel" "CHAN_WEAPON"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "^ambient/fire/fire_small_noloop.wav"
}
"ingame.screenshot"
{
"channel" "CHAN_ITEM"
"soundlevel" "SNDLVL_NORM"
"pitch" "PITCH_NORM"
"volume" "VOL_NORM"
"wave" "screenshot/camerashutter.wav"
}
"HudChat.TeamMessage"
{
"channel" "CHAN_ITEM"
"volume" "0.8"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "common/teamtalk.wav"
}
"Player.Hint"
{
"channel" "CHAN_ITEM"
"volume" "0.32"
"soundlevel" "SNDLVL_NORM"
"pitch" "PITCH_NORM"
"wave" "common/hint.wav"
}
//
//menue button definitions
//
"VGUI_button.click"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"soundlevel" "SNDLVL_NORM"
"pitch" "PITCH_NORM"
"wave" "ui/buttonclick.wav"
}
"VGUI_button.release"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"soundlevel" "SNDLVL_NORM"
"pitch" "PITCH_NORM"
"wave" "ui/buttonclickrelease.wav"
}
"VGUI_button.rollover"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"soundlevel" "SNDLVL_NORM"
"pitch" "PITCH_NORM"
"wave" "ui/buttonrollover.wav"
}
//
// Context Menu sounds
//
"ContextMenu.Open"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"soundlevel" "SNDLVL_NORM"
"pitch" "PITCH_NORM"
"wave" "common/null.wav"
}
"ContextMenu.Close"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"soundlevel" "SNDLVL_NORM"
"pitch" "PITCH_NORM"
"wave" "common/null.wav"
}
"ContextMenu.NextMenu"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"soundlevel" "SNDLVL_NORM"
"pitch" "PITCH_NORM"
"wave" "ui/buttonclick.wav"
}
"ContextMenu.Select"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"soundlevel" "SNDLVL_NORM"
"pitch" "PITCH_NORM"
"wave" "ui/buttonclick.wav"
}