fortressforever-scripts/scripts/ff_hud_textures.txt

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HudData
{
TextureData
{
/////////////// BACKGROUND LAYER ///////////////
"playerScoreBoxBG1"
{
"font" "HUD_BackGround"
"character" "c"
}
"locationBoxBG1"
{
"font" "HUD_BackGround"
"character" "a"
}
"locationBoxBG2"
{
"font" "HUD_BackGround"
"character" "y"
}
"healthBoxBG"
{
"font" "HUD_BackGround"
"character" "c"
}
"armourBoxBG"
{
"font" "HUD_BackGround"
"character" "e"
}
"weaponBoxBG1"
{
"font" "HUD_BackGround"
"character" "g"
}
"weaponBoxBG2"
{
"font" "HUD_BackGround"
"character" "w"
}
"ammoCarriedBoxBG"
{
"font" "HUD_BackGround"
"character" "i"
}
"ammoLoadedBoxBG"
{
"font" "HUD_BackGround"
"character" "k"
}
"grenPrimaryBoxBG"
{
"font" "HUD_BackGround"
"character" "m"
}
"grenSecondaryBoxBG"
{
"font" "HUD_BackGround"
"character" "o"
}
"CellCountBoxBG"
{
"font" "HUD_BackGround"
"character" "m"
}
"CooldownBoxBG"
{
"font" "HUD_BackGround"
"character" "s"
}
"SpyDisguiseBoxBG"
{
"font" "HUD_BackGround"
"character" ">"
}
"SpyDisguiseBoxBG2"
{
"font" "HUD_BackGround"
"character" "]"
}
"SpyDisguiseBoxBG3"
{
"font" "HUD_BackGround"
"character" ","
}
"RoundInfoBoxBG"
{
"font" "HUD_BackGround"
"character" "q"
}
"Gren1TimerBGBox"
{
"font" "HUD_BackGround"
"character" "u"
}
"Gren2TimerBGBox"
{
"font" "HUD_BackGround"
"character" "u"
}
/////////////// FOREGROUND LAYER ///////////////
"playerScoreBoxFG1"
{
"font" "HUD_ForeGround"
"character" "d"
}
"locationBoxFG1"
{
"font" "HUD_ForeGround"
"character" "b"
}
"locationBoxFG2"
{
"font" "HUD_BackGround"
"character" "z"
}
"healthBoxFG"
{
"font" "HUD_ForeGround"
"character" "K"
}
"armourBoxFG"
{
"font" "HUD_ForeGround"
"character" "L"
}
"weaponBoxFG1"
{
"font" "HUD_ForeGround"
"character" "h"
}
"weaponBoxFG2"
{
"font" "HUD_BackGround"
"character" "x"
}
"ammoCarriedBoxFG"
{
"font" "HUD_ForeGround"
"character" "j"
}
"ammoLoadedBoxFG"
{
"font" "HUD_ForeGround"
"character" "l"
}
"grenPrimaryBoxFG"
{
"font" "HUD_ForeGround"
"character" "n"
}
"grenSecondaryBoxFG"
{
"font" "HUD_ForeGround"
"character" "p"
}
"CellCountBoxFG"
{
"font" "HUD_ForeGround"
"character" "n"
}
"CooldownBoxFG"
{
"font" "HUD_ForeGround"
"character" "t"
}
"SpyDisguiseBoxFG"
{
"font" "HUD_ForeGround"
"character" "<"
}
"SpyDisguiseBoxFG2"
{
"font" "HUD_ForeGround"
"character" "["
}
"SpyDisguiseBoxFG3"
{
"font" "HUD_ForeGround"
"character" ";"
}
"RoundInfoBoxFG"
{
"font" "HUD_ForeGround"
"character" "r"
}
"Gren1TimerFGBox"
{
"font" "HUD_ForeGround"
"character" "v"
}
"Gren2TimerFGBox"
{
"font" "HUD_ForeGround"
"character" "v"
}
/////////////// OLD STUFF ///////////////
"Health"
{
"font" "WeaponIconsSelected"
"character" "f"
}
"Armor"
{
"font" "WeaponIconsSelected"
"character" "f"
}
"Location"
{
"font" "WeaponIconsSelected"
"character" "f"
}
"Gren1"
{
"font" "WeaponIconsSelected"
"character" "f"
}
"Gren2"
{
"font" "WeaponIconsSelected"
"character" "f"
}
"Ammo"
{
"font" "WeaponIconsSelected"
"character" "f"
}
"BuildTimer"
{
"font" "WeaponIconSelected"
"character" "f"
}
"Gren1Timer"
{
"font" "WeaponIconSelected"
"character" "f"
}
"Gren2Timer"
{
"font" "WeaponIconSelected"
"character" "f"
}
/////////// Temporarily here until a home found for it
"death_worldspawn"
{
"font" "StatusGlyphsSmall"
"character" "M"
}
"death_door"
{
"font" "StatusGlyphsSmall"
"character" "N"
}
"death_world"
{
"font" "StatusGlyphsSmall"
"character" "O"
}
"death_miniturret"
{
"font" "StatusGlyphsSmall"
"character" "P"
}
"death_trigger_hurt"
{
"font" "StatusGlyphsSmall"
"character" "O"
}
"d_skull"
{
"font" "StatusGlyphs"
"character" "R"
}
/////////// Special trigger_hurt death notices. To add a new type, just match the postfix (e.g. _fall) to the DMG_ type
/////////// the trigger hurt uses and then update the string appending code in CHudDeathNotice::FireGameEvent() -> Defrag
"death_trigger_hurt_fall"
{
"font" "StatusGlyphsSmall"
"character" "M"
}
"death_trigger_hurt_drown"
{
"font" "StatusGlyphsSmall"
"character" "8"
}
"death_trigger_hurt_shock"
{
"font" "StatusGlyphsSmall"
"character" "Q"
}
"voice_player"
{
"file" "voice/icntlk_sv"
"x" "0"
"y" "0"
"width" "32"
"height" "32"
}
"voice_self"
{
"file" "voice/icntlk_local"
"x" "0"
"y" "0"
"width" "32"
"height" "32"
}
"death_burndeath_level1"
{
"font" "StatusGlyphsSmall"
"character" "@"
}
"death_burndeath_level2"
{
"font" "StatusGlyphsSmall"
"character" "#"
}
"death_burndeath_level3"
{
"font" "StatusGlyphsSmall"
"character" "$"
}
"death_sentrygun_level1"
{
"font" "StatusGlyphsSmall"
"character" "Z"
}
"death_sentrygun_level2"
{
"font" "StatusGlyphsSmall"
"character" "A"
}
"death_sentrygun_level3"
{
"font" "StatusGlyphsSmall"
"character" "B"
}
"death_sentrygun_level1_det"
{
"font" "StatusGlyphsSmall"
"character" "C"
}
"death_sentrygun_level2_det"
{
"font" "StatusGlyphsSmall"
"character" "D"
}
"death_sentrygun_level3_det"
{
"font" "StatusGlyphsSmall"
"character" "E"
}
"death_objective"
{
"font" "StatusGlyphsSmall"
"character" "+"
}
"death_objective2"
{
"font" "StatusGlyphsSmall"
"character" "_"
}
"death_headcrush"
{
"font" "StatusGlyphsSmall"
"character" "L"
}
"death_flag"
{
"font" "StatusGlyphsSmall"
"character" "F"
}
"death_railgun_bounce1"
{
"font" "StatusGlyphsSmall"
"character" "w"
}
"death_railgun_bounce2"
{
"font" "StatusGlyphsSmall"
"character" "x"
}
"death_airshot"
{
"font" "StatusGlyphsSmall"
"character" "G"
}
"build_sentrygun"
{
"file" "vgui/hud_buildable_sentry"
"x" "0"
"y" "0"
"width" "64"
"height" "64"
}
"build_dispenser"
{
"file" "vgui/hud_buildable_dispenser"
"x" "0"
"y" "0"
"width" "64"
"height" "64"
}
"build_detpack"
{
"file" "vgui/hud_buildable_detpack"
"x" "0"
"y" "0"
"width" "64"
"height" "64"
}
"build_jumppad"
{
"file" "vgui/hud_buildable_jumppad"
"x" "0"
"y" "0"
"width" "64"
"height" "64"
}
}
}