mirror of
https://github.com/fortressforever/fortressforever-scripts.git
synced 2024-11-25 14:00:56 +00:00
87 lines
1.4 KiB
Text
87 lines
1.4 KiB
Text
|
WeaponData
|
||
|
{
|
||
|
"clip_size" "-1"
|
||
|
"clip2_size" "-1"
|
||
|
"default_clip" "200"
|
||
|
"default_clip2" "-1"
|
||
|
|
||
|
"primary_ammo" "AMMO_DETPACK"
|
||
|
"secondary_ammo" "None"
|
||
|
|
||
|
"ffencrypted" "1" // required for the script to load
|
||
|
|
||
|
// Weapon data is loaded by both the Game and Client DLLs.
|
||
|
"printname" "#FF_WPNHUD_DETPACK"
|
||
|
"viewmodel" "models/weapons/emptyhanded/v_emptyhanded.mdl"
|
||
|
"playermodel" "models/weapons/crowbar/w_crowbar.mdl"
|
||
|
|
||
|
"anim_prefix" "anim"
|
||
|
"PlayerAnimationExtension" "detpack"
|
||
|
"bucket" "5"
|
||
|
"bucket_position" "0"
|
||
|
|
||
|
// Misc
|
||
|
"weight" "0"
|
||
|
"item_flags" "0"
|
||
|
|
||
|
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||
|
SoundData
|
||
|
{
|
||
|
"empty" "generic.empty"
|
||
|
}
|
||
|
|
||
|
// Weapon Sprite data is loaded by the Client DLL.
|
||
|
TextureData
|
||
|
{
|
||
|
"weapon"
|
||
|
{
|
||
|
"font" "WeaponIcons"
|
||
|
"character" "X"
|
||
|
}
|
||
|
"weapon_s"
|
||
|
{
|
||
|
"font" "WeaponIconsSelected"
|
||
|
"character" "X"
|
||
|
}
|
||
|
"ammo"
|
||
|
{
|
||
|
"font" "WeaponIconsSmall"
|
||
|
"character" "X"
|
||
|
}
|
||
|
"crosshair"
|
||
|
{
|
||
|
"file" "sprites/crosshairs"
|
||
|
"x" "0"
|
||
|
"y" "48"
|
||
|
"width" "24"
|
||
|
"height" "24"
|
||
|
}
|
||
|
"autoaim"
|
||
|
{
|
||
|
"file" "sprites/crosshairs"
|
||
|
"x" "0"
|
||
|
"y" "48"
|
||
|
"width" "24"
|
||
|
"height" "24"
|
||
|
}
|
||
|
"deathnotice"
|
||
|
{
|
||
|
"font" "StatusGlyphsSmall"
|
||
|
"character" "X"
|
||
|
}
|
||
|
}
|
||
|
ModelBounds
|
||
|
{
|
||
|
Viewmodel
|
||
|
{
|
||
|
Mins "-10 -4 -13"
|
||
|
Maxs "21 9 -1"
|
||
|
}
|
||
|
World
|
||
|
{
|
||
|
Mins "-10 -7 -6"
|
||
|
Maxs "22 8 9"
|
||
|
}
|
||
|
}
|
||
|
}
|