fortressforever-scripts/maps/ff_hunted__classic__.lua

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-- ff_hunted__classic__.lua
-----------------------------------------------------------------------------
-- includes
-----------------------------------------------------------------------------
IncludeScript("ff_hunted")
-----------------------------------------------------------------------------
-- Basic hunted-style gameplay. Respawns all players when the VIP is killed
-----------------------------------------------------------------------------
POINTS_PER_HUNTED_DEATH = 25
POINTS_PER_HUNTED_ESCAPE = 50
function startup()
SetGameDescription("Hunted Classic")
-- set up team names
SetTeamName( Team.kBlue, "The Hunted" )
SetTeamName( Team.kRed, "Bodyguards" )
SetTeamName( Team.kYellow, "Assassins" )
SetTeamName( Team.kGreen, "Green Kid Touchers" )
-- set up team limits
SetPlayerLimit( Team.kBlue, 1 ) -- There can be only one Highlander!
SetPlayerLimit( Team.kRed, 0 ) -- Unlimited bodyguards.
SetPlayerLimit( Team.kYellow, 5 ) -- Only 5 assassins, but can we dynamically change this based on maxplayers and/or the current playercount?
SetPlayerLimit( Team.kGreen, -1 ) -- Fuck green.
local team = GetTeam( Team.kBlue )
team:SetAllies( Team.kRed )
team:SetClassLimit( Player.kScout, -1 )
team:SetClassLimit( Player.kSniper, -1 )
team:SetClassLimit( Player.kSoldier, -1 )
team:SetClassLimit( Player.kDemoman, -1 )
team:SetClassLimit( Player.kMedic, -1 )
team:SetClassLimit( Player.kHwguy, -1 )
team:SetClassLimit( Player.kPyro, -1 )
team:SetClassLimit( Player.kSpy, -1 )
team:SetClassLimit( Player.kEngineer, -1 )
team:SetClassLimit( Player.kCivilian, 0 )
team = GetTeam( Team.kRed )
team:SetAllies( Team.kBlue )
team:SetClassLimit( Player.kScout, -1 )
team:SetClassLimit( Player.kSniper, -1 )
team:SetClassLimit( Player.kSoldier, 0 )
team:SetClassLimit( Player.kDemoman, -1 )
team:SetClassLimit( Player.kMedic, 0 )
team:SetClassLimit( Player.kHwguy, 0 )
team:SetClassLimit( Player.kPyro, -1 )
team:SetClassLimit( Player.kSpy, -1 )
team:SetClassLimit( Player.kEngineer, -1 )
team:SetClassLimit( Player.kCivilian, -1 )
team = GetTeam( Team.kYellow )
team:SetClassLimit( Player.kScout, -1 )
team:SetClassLimit( Player.kSniper, 0 )
team:SetClassLimit( Player.kSoldier, -1 )
team:SetClassLimit( Player.kDemoman, -1 )
team:SetClassLimit( Player.kMedic, -1 )
team:SetClassLimit( Player.kHwguy, -1 )
team:SetClassLimit( Player.kPyro, -1 )
team:SetClassLimit( Player.kSpy, -1 )
team:SetClassLimit( Player.kEngineer, -1 )
team:SetClassLimit( Player.kCivilian, -1 )
RemoveSchedule( "hunted_location_timer" )
AddScheduleRepeating( "hunted_location_timer" , 1.0, hunted_location_timer )
end