mirror of
https://github.com/fortressforever/fortressforever-scripts.git
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27 lines
376 B
Text
27 lines
376 B
Text
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WeaponData
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{
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// Weapon Sprite data is loaded by the Client DLL.
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TextureData
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{
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"grenade"
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{
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"font" "GrenadeIcons"
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"character" "S"
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}
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"ammo"
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{
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"font" "GrenadeAmmoIcons"
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"character" "S"
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}
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// yeah admittedly this is unlikely
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"deathnotice"
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{
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"font" "StatusGlyphsSmall"
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"character" "S"
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}
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}
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"printname" "#FF_WPNHUD_SLOWFIELD"
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}
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