mirror of
https://github.com/fortressforever/fortressforever-scripts.git
synced 2024-11-22 20:51:28 +00:00
241 lines
3.9 KiB
Text
241 lines
3.9 KiB
Text
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//Soundscapes for ff_anticitizen.
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//Created by Nezumi
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//p1_off_spawn
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//p1_outside
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//p1_inside
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//p1_def_spawn
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//p2_generic
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//p2_tech
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//p2_tunnel
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//p3_outside
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"p1_off_spawn"
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{
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"dsp" "1"
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"playlooping"
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{
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"volume" ".3"
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"pitch" "60"
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"wave" "ambient/atmosphere/plaza_amb.wav"
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}
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}
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"p1_outside"
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{
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"dsp" "1"
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"playlooping"
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{
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"volume" "0.5"
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"pitch" "100"
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"wave" "ambient/atmosphere/town_ambience.wav"
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}
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"playrandom"
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{
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"time" "8, 16"
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"volume" "0.2, 0.5"
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"pitch" "70, 90"
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"rndwave"
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{
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"wave" "ambient/wind/wind_hit1.wav"
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"wave" "ambient/wind/wind_hit2.wav"
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"wave" "ambient/wind/wind_hit3.wav"
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}
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}
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"playrandom"
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{
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"time" "35, 50"
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"volume" "0.8, 0.9"
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"pitch" "100"
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"rndwave"
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{
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"wave" "npc/overwatch/cityvoice/f_confirmcivilstatus_1_spkr.wav"
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"wave" "npc/overwatch/cityvoice/fprison_restrictorsdisengaged.wav"
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"wave" "npc/overwatch/cityvoice/f_anticivil1_5_spkr.wav"
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}
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}
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}
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"p1_inside"
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{
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"dsp" "1"
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"playlooping"
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{
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"volume" "0.3"
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"pitch" "100"
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"wave" "ambient/atmosphere/town_ambience.wav"
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}
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"playrandom"
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{
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"time" "35, 50"
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"volume" "0.6, 0.7"
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"pitch" "100"
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"rndwave"
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{
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"wave" "npc/overwatch/cityvoice/f_confirmcivilstatus_1_spkr.wav"
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"wave" "npc/overwatch/cityvoice/fprison_restrictorsdisengaged.wav"
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"wave" "npc/overwatch/cityvoice/f_anticivil1_5_spkr.wav"
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}
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}
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}
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"p1_def_spawn"
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{
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"dsp" "1"
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"playlooping"
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{
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"volume" "0.1"
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"pitch" "100"
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"wave" "ambient/atmosphere/quiet_cellblock_amb.wav"
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}
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}
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"p2_generic"
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{
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"dsp" "1"
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"playlooping"
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{
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"volume" "0.3"
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"pitch" "100"
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"wave" "ambient/atmosphere/engine_room.wav"
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}
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"playrandom"
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{
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"time" "35, 50"
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"pitch" "100"
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"volume" "0.6, 0.9"
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"rndwave"
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{
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"wave" "npc/overwatch/cityvoice/f_evasionbehavior_1_spkr.wav"
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"wave" "npc/overwatch/cityvoice/f_protectionresponse_4_spkr.wav"
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"wave" "npc/overwatch/cityvoice/fprison_detectionsystemsout.wav"
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}
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}
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}
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"p2_tech"
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{
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"dsp" "1"
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"playsoundscape"
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{
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"name" "p2_generic"
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"volume" "1"
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}
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"playrandom"
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{
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"time" "4, 10"
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"volume" "0.2, 0.6"
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"pitch" "100"
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"rndwave"
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{
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"wave" "ambient/machines/combine_terminal_idle1.wav"
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"wave" "ambient/machines/combine_terminal_idle2.wav"
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"wave" "ambient/machines/combine_terminal_idle3.wav"
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"wave" "ambient/machines/combine_terminal_idle4.wav"
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}
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}
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"playrandom"
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{
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"time" "35, 50"
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"volume" "0.6, 0.9"
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"pitch" "100"
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"rndwave"
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{
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"wave" "npc/overwatch/cityvoice/f_evasionbehavior_1_spkr.wav"
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"wave" "npc/overwatch/cityvoice/f_protectionresponse_4_spkr.wav"
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"wave" "npc/overwatch/cityvoice/fprison_detectionsystemsout.wav"
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}
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}
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}
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"p2_tunnel"
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{
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"dsp" "1"
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"playsoundscape"
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{
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"name" "p2_generic"
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"volume" "1"
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"pitch" ".8"
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}
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"playrandom"
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{
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"time" "6, 16"
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"volume" "0.2, 0.4"
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"pitch" "90, 110"
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"rndwave"
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{
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"wave" "ambient/materials/rock1.wav"
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"wave" "ambient/materials/rock2.wav"
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"wave" "ambient/materials/rock3.wav"
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"wave" "ambient/materials/rock4.wav"
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}
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}
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}
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"p3_outside"
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{
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"dsp" "1"
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"playlooping"
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{
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"volume" "0.3"
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"pitch" "100"
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"wave" "ambient/wind/wasteland_wind.wav"
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}
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"playrandom"
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{
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"time" "4, 10"
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"volume" "0.3, 0.6"
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"pitch" "90, 110"
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"rndwave"
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{
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"wave" "ambient/materials/rock1.wav"
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"wave" "ambient/materials/rock2.wav"
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"wave" "ambient/materials/rock3.wav"
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"wave" "ambient/materials/rock4.wav"
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"wave" "ambient/materials/rock5.wav"
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}
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}
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"playrandom"
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{
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"time" "8, 16"
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"volume" "0.2, 0.3"
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"pitch" "70, 90"
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"rndwave"
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{
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"wave" "ambient/wind/wind_hit1.wav"
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"wave" "ambient/wind/wind_hit2.wav"
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"wave" "ambient/wind/wind_hit3.wav"
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}
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}
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"playrandom"
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{
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"time" "50, 80"
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"volume" "0.6, 0.9"
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"pitch" "100"
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"rndwave"
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{
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"wave" "npc/overwatch/cityvoice/fprison_airwatchdispatched.wav"
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"wave" "npc/overwatch/cityvoice/fprison_dropforcesixandeight.wav"
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"wave" "npc/overwatch/cityvoice/f_protectionresponse_5_spkr.wav"
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}
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}
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}
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