WeaponData
{
// Weapon Sprite data is loaded by the Client DLL.
TextureData
"grenade"
"font" "GrenadeIcons"
"character" "."
}
"ammo"
"font" "GrenadeAmmoIcons"
"deathnotice"
"font" "StatusGlyphsSmall"
"printname" "#FF_WPNHUD_EMP"