fortressforever-scripts/scripts/game_sounds_ff_player.txt

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//==================================
//Player Sounds, for Fortress Forever
//==================================
//----------------
//Player
//----------------
"Player.Jump"
{
"channel" "CHAN_BODY"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"rndwave"
{
"wave" "player/footsteps/movement/jump1.wav"
"wave" "player/footsteps/movement/jump2.wav"
"wave" "player/footsteps/movement/jump3.wav"
}
}
"Player.ClientJump"
{
"channel" "CHAN_BODY"
"volume" "0.5"
"CompatibilityAttenuation" "1.0"
"rndwave"
{
"wave" "player/footsteps/movement/jump1.wav"
"wave" "player/footsteps/movement/jump2.wav"
"wave" "player/footsteps/movement/jump3.wav"
}
}
"Player.FallDamage"
{
"channel" "CHAN_BODY"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"rndwave"
{
"wave" "player/footsteps/movement/fallpain1.wav"
"wave" "player/footsteps/movement/fallpain2.wav"
}
}
"Player.SpyFall"
{
"channel" "CHAN_BODY"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"wave" "player/footsteps/movement/spyland.wav"
}
"Player.Pain"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"rndwave"
{
"wave" "player/pain1.wav"
"wave" "player/pain2.wav"
"wave" "player/pain3.wav"
"wave" "player/pain4.wav"
"wave" "player/pain5.wav"
"wave" "player/pain6.wav"
"wave" "player/pain7.wav"
"wave" "player/pain8.wav"
}
}
"Player.Scream"
{
"channel" "CHAN_AUTO"
"volume" "1.0"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "player/scream1.wav"
}
}
"Player.Death"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"rndwave"
{
"wave" "player/death1.wav"
"wave" "player/death2.wav"
"wave" "player/death3.wav"
}
}
"Player.Deathbeep"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NORM"
"pitch" "92,108"
"CompatibilityAttenuation" "1.0"
"wave" "@player/deathbeep/deathbeep1.wav"
}
"Player.Cough"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"rndwave"
{
"wave" "player/cough1.wav"
"wave" "player/cough2.wav"
"wave" "player/cough3.wav"
"wave" "player/cough4.wav"
"wave" "player/cough5.wav"
"wave" "player/cough6.wav"
"wave" "player/cough7.wav"
}
}
"Player.OutofAmmo"
{
"channel" "CHAN_BODY"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"wave" "player/outofammo.wav"
}
"Player.AmmoToss"
{
"channel" "CHAN_BODY"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"wave" "player/Objects/ammotoss1.wav"
}
"Player.Gib"
{
"channel" "CHAN_BODY"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"wave" "player/gibs.wav"
}
"Player.break"
{
"channel" "CHAN_BODY"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"wave" "player/break.wav"
}
"Player.bodysplat"
{
"channel" "CHAN_BODY"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"wave" "player/bodysplat.wav"
}
"Player.blood"
{
"channel" "CHAN_BODY"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"wave" "player/blood.wav"
}
"Player.armor"
{
"channel" "CHAN_BODY"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"wave" "player/Objects/armor.wav"
}
"Player.health"
{
"channel" "CHAN_BODY"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"wave" "player/health.wav"
}
"Player.fall"
{
"channel" "CHAN_BODY"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
// "wave" "player/bodysplat.wav"
"rndwave"
{
"wave" "player/footsteps/movement/fallpain1.wav"
"wave" "player/footsteps/movement/fallpain2.wav"
}
}
"Player.FallGib"
{
"channel" "CHAN_BODY"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"wave" "player/bodysplat.wav"
}
"Player.Flameout"
{
"channel" "CHAN_BODY"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"wave" "player/flameout.wav"
}
"Player.Whoosh"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" ")player/whoosh.wav"
}
"Player.Sabotage"
{
"channel" "CHAN_STATIC"
"volume" "0.8"
"soundlevel" "SNDLVL_NONE"
"pitch" "88"
"wave" "@player/suitchargeok1.wav"
}
"Player.SabotageTimedOut"
{
"channel" "CHAN_STATIC"
"volume" "0.8"
"soundlevel" "SNDLVL_NONE"
"pitch" "72"
"wave" "@player/suitchargeok1.wav"
}
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"Player.JetpackLoop"
{
"channel" "CHAN_BODY"
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"volume" "0.3"
"CompatibilityAttenuation" "0.7"
"pitch" "95,105"
"wave" "player/jetpack_loop.wav"
}
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"Player.RampslideMetal"
{
"channel" "CHAN_BODY"
"volume" "0.5"
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"CompatibilityAttenuation" "1.0"
"wave" "player/rampslide4.wav"
}