fortressforever-scripts/maps/ff_well_soundscapes.txt

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// The Well soundscape file
// Author: Mervaka
// Some sections based on existing valve soundscapes but modified
"ff.drips1"
{
"playrandom"
{
"volume" "0.1,0.3"
"pitch" "90,120"
"time" "0.5, 5.0"
"position" "random"
"soundlevel" "SNDLVL_140db"
"rndwave"
{
"wave" "ambient/water/ff_distant_drip1.wav"
"wave" "ambient/water/ff_distant_drip2.wav"
"wave" "ambient/water/ff_distant_drip3.wav"
"wave" "ambient/water/ff_distant_drip4.wav"
}
}
}
// Yard between two bases
"Well.yard"
{
// DSP: 0 : "Normal (off)"
"dsp" "1"
"dsp_volume" "0.4"
// constant wind base
"playlooping"
{
"volume" "0.2"
"pitch" "100"
"wave" "ambient/wind/ff_wasteland_wind.wav"
}
// Wind gusts (based on cliffe's cs_assault settings)
"playrandom"
{
"time" "20,30"
"volume" "0.3,0.4"
"pitch" "90,110"
"rndwave"
{
"wave" "ambient/wind/wind_snippet1.wav"
"wave" "ambient/wind/wind_snippet2.wav"
"wave" "ambient/wind/wind_snippet3.wav"
"wave" "ambient/wind/wind_snippet4.wav"
"wave" "ambient/wind/wind_snippet5.wav"
}
}
}
// Large Open Flag Room
"Well.flagroom"
{
// DSP: // 1 : "Generic"
"dsp" "1"
"dsp_volume" "0.6"
// constant ambient base
"playlooping"
{
"volume" "0.1"
"pitch" "100"
"wave" "ambient/atmosphere/ff_ambience.wav"
}
"playsoundscape"
{
"name" "ff.drips1"
"volume" "1.0"
}
}
// Centre Bunker
"Well.bunker"
{
"dsp" "1"
"dsp_volume" "0.5"
"playsoundscape"
{
"name" "Well.yard"
"volume" "0.6"
}
}
// Ramp Room, Front Door, and Resups
"Well.front"
{
// DSP: 0 : "Normal (off)"
"dsp" "1"
"dsp_volume" "0.5"
// General ambient noise
"playlooping"
{
"volume" "0.1"
"pitch" "100"
"wave" "ambient/push/inside_amb1.wav"
}
// constant ambient base
"playlooping"
{
"volume" "0.02"
"pitch" "100"
"wave" "ambient/atmosphere/ff_ambience.wav"
}
// wind blowing through warehouse
"playrandom"
{
"time" "20,30"
"volume" "0.1,0.2"
"pitch" "90,110"
"rndwave"
{
"ambient/wind/windgust.wav"
"ambient/wind/wind_moan1.wav"
"ambient/wind/wind_moan2.wav"
"ambient/wind/wind_moan4.wav"
}
}
"playrandom"
{
"time" "30,60"
"volume" "0.3,0.5"
"pitch" "90,100"
"position" "random"
"soundlevel" "SNDLVL_140db"
"rndwave"
{
"wave" "ambient/materials/metal4.wav"
"wave" "ambient/materials/rustypipes1.wav"
"wave" "ambient/materials/rustypipes2.wav"
}
}
}
// Attic
"Well.4bags"
{
// DSP: 0 : "Normal (off)"
"dsp" "1"
"dsp_volume" "0.5
"
"playsoundscape"
{
"name" "Well.front"
"volume" "1.0"
}
// constant ambient base
"playsoundscape"
{
"name" "ff.drips1"
"volume" "0.1"
}
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}