mirror of
https://github.com/fortressforever/fortressforever-scripts.git
synced 2024-11-24 21:41:06 +00:00
107 lines
2.1 KiB
Text
107 lines
2.1 KiB
Text
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WeaponData
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{
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// Weapon characteristics:
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"CycleTime" "0.7" // Rate of fire
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"CycleDecrement" "2" // Number of bullets fired per cycle
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"Damage" "54" // Damage per burst
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"RecoilAmount" "0.8" // Amount of recoil
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// Projectile weapons
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"Speed" "-1" // Speed for projectile to travel at
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// Hitscan weapons
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"Bullets" "14" // Bullets to shoot
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"BulletSpread" "0.06" // Spread of projectiles
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"PreReloadTime" "0.5" // Time taken for the weapon to move to reload state
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"ReloadTime" "0.35" // Time taken to reload a shell/rocket/etc
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"PostReloadTime" "0.7" // Time taken to move weapon back to firing state
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"SpinTime" "-1" // For AC
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"clip_size" "16"
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"primary_ammo" "AMMO_SHELLS"
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"secondary_ammo" "None"
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"ffencrypted" "1" // required for the script to load
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// Weapon data is loaded by both the Game and Client DLLs.
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"printname" "#FF_WPNHUD_SUPERSHOTGUN"
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"viewmodel" "models/weapons/supershotgun/v_supershotgun.mdl"
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"playermodel" "models/weapons/supershotgun/w_supershotgun.mdl"
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"anim_prefix" "anim"
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"PlayerAnimationExtension" "supershotgun"
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"bucket" "2"
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"bucket_position" "0"
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"weight" "40"
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"item_flags" "0"
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// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
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SoundData
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{
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"empty" "generic.empty"
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"single_shot" "supershotgun.single_shot"
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"reload" "supershotgun.reload"
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"cock" "supershotgun.cock"
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}
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// Weapon Sprite data is loaded by the Client DLL.
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TextureData
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{
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"weapon"
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{
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"font" "WeaponIcons"
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"character" "h"
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}
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"weapon_s"
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{
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"font" "WeaponIconsSelected"
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"character" "h"
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}
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"ammo"
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{
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"font" "WeaponIconsSmall"
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"character" "2"
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}
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"crosshair"
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{
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"file" "sprites/crosshairs"
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"x" "0"
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"y" "48"
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"width" "24"
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"height" "24"
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}
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"autoaim"
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{
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"file" "sprites/crosshairs"
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"x" "0"
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"y" "48"
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"width" "24"
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"height" "24"
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}
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"deathnotice"
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{
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"font" "StatusGlyphsSmall"
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"character" "h"
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}
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}
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ModelBounds
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{
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Viewmodel
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{
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Mins "-13 -3 -13"
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Maxs "26 10 -3"
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}
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World
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{
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Mins "-9 -8 -5"
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Maxs "28 9 9"
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}
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}
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}
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