fortressforever-models/projectiles/pipe/pipe.qc
2016-06-04 16:23:17 -07:00

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497 B
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$modelname "weapons/pipelauncher/pipe.mdl"
$cdmaterials "models/weapons/pipelauncher/"
$scale 1
$surfaceprop "default"
$keyvalues { "prop_data" { "base" "Wooden.Large" } }
$body "Body" "pipe_reference"
$texturegroup skinfamilies {
{ "pipe_green.vmt" }
{ "pipe_blue.vmt" }
{ "pipe_yellow.vmt" }
}
$attachment "glowsprite" "joint1" 0 0 0 rotate 0 0 0
$sequence idle "pipe_idle" loop fps 1
//$collisionmodel "conc_phy.smd"
//{
//$mass 1
//$concave
//}
$cdmaterials "models/weapons/pipelauncher/"