mirror of
https://github.com/fortressforever/fortressforever-models.git
synced 2025-02-27 22:21:29 +00:00
222 lines
9.3 KiB
C++
222 lines
9.3 KiB
C++
$cd "E:\3D\FF\ff_models\charpipeline\ff\soldier"
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$modelname "player/soldier/soldier.mdl"
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//$model studio "/reference/soldier_reference.smd"
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$bodygroup torso
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{
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studio "/reference/soldier_reference_torsoShape.smd"
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blank
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}
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$bodygroup head
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{
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studio "/reference/soldier_reference_headShape.smd"
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blank
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}
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$bodygroup leftArm
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{
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studio "/reference/soldier_reference_leftArmShape.smd"
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blank
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}
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$bodygroup leftLeg
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{
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studio "/reference/soldier_reference_leftLegShape.smd"
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blank
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}
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$bodygroup rightArm
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{
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studio "/reference/soldier_reference_rightArmShape.smd"
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blank
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}
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$bodygroup rightLeg
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{
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studio "/reference/soldier_reference_rightLegShape.smd"
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blank
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}
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$texturegroup skinfamilies {
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{ "soldier_body_blue.vmt" "soldier_head_blue.vmt" "soldier_acc_blue.vmt"}
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{ "soldier_body_red.vmt" "soldier_head_red.vmt" "soldier_acc_red.vmt"}
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{ "soldier_body_yellow.vmt" "soldier_head_yellow.vmt" "soldier_acc_yellow.vmt" }
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{ "soldier_body_green.vmt" "soldier_head_green.vmt" "soldier_acc_green.vmt"}
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}
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$lod 10 {
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replacemodel "/reference/soldier_reference_torsoShape.smd" "/reference/LOD/soldier_Lod1_torsoShape.smd"
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replacemodel "/reference/soldier_reference_headShape.smd" "/reference/LOD/soldier_Lod1_headShape.smd"
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replacemodel "/reference/soldier_reference_leftArmShape.smd" "/reference/LOD/soldier_Lod1_leftarmShape.smd"
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replacemodel "/reference/soldier_reference_rightArmShape.smd" "/reference/LOD/soldier_Lod1_rightarmShape.smd"
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replacemodel "/reference/soldier_reference_leftLegShape.smd" "/reference/LOD/soldier_Lod1_leftlegShape.smd"
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replacemodel "/reference/soldier_reference_rightLegShape.smd" "/reference/LOD/soldier_Lod1_rightlegShape.smd"
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}
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$lod 35 {
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replacemodel "/reference/soldier_reference_torsoShape.smd" "/reference/LOD/soldier_Lod2_torsoShape.smd"
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replacemodel "/reference/soldier_reference_headShape.smd" "/reference/LOD/soldier_Lod2_headShape.smd"
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replacemodel "/reference/soldier_reference_leftArmShape.smd" "/reference/LOD/soldier_Lod2_leftarmShape.smd"
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replacemodel "/reference/soldier_reference_rightArmShape.smd" "/reference/LOD/soldier_Lod2_rightarmShape.smd"
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replacemodel "/reference/soldier_reference_leftLegShape.smd" "/reference/LOD/soldier_Lod2_leftlegShape.smd"
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replacemodel "/reference/soldier_reference_rightLegShape.smd" "/reference/LOD/soldier_Lod2_rightlegShape.smd"
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}
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$shadowlod
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{
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replacemodel "/reference/soldier_reference_torsoShape.smd" "/reference/LOD/soldier_Lod2_torsoShape.smd"
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replacemodel "/reference/soldier_reference_headShape.smd" "/reference/LOD/soldier_Lod2_headShape.smd"
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replacemodel "/reference/soldier_reference_leftArmShape.smd" "/reference/LOD/soldier_Lod2_leftarmShape.smd"
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replacemodel "/reference/soldier_reference_rightArmShape.smd" "/reference/LOD/soldier_Lod2_rightarmShape.smd"
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replacemodel "/reference/soldier_reference_leftLegShape.smd" "/reference/LOD/soldier_Lod2_leftlegShape.smd"
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replacemodel "/reference/soldier_reference_rightLegShape.smd" "/reference/LOD/soldier_Lod2_rightlegShape.smd"
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}
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$attachment "attach_head" "ffSkel_Heads" 0 0 0 rotate 0 0 0
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$attachment "attach_leftArm" "ffSkel_LeftArm" 0 0 0 rotate -80 0 0
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$attachment "attach_leftLeg" "ffSkel_LeftUpLeg" 0 0 0 rotate 0 0 0
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$attachment "attach_rightArm" "ffSkel_RightArm" 0 0 0 rotate 80 0 0
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$attachment "attach_rightLeg" "ffSkel_RightUpLeg" 0 0 0 rotate 0 0 0
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$attachment "anim_attachment_RH" "ffSkel_RightHand" 0 0 0 rotate 0 0 0
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$attachment "anim_attachment_LH" "ffSkel_LeftHand" 0 0 0 rotate 0 0 0
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$attachment "ffAtt_flag" "ffSkel_Spine3" 5 3 0 rotate 0 0 0
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// {
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// flexfile "/reference/soldier_decap.vta"
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// flex "decap" frame 10
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// flexcontroller "phoneme" "decap" "_range" 0 1
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//
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// flexfile "/reference/soldier_bighead.vta"
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// flex "bighead" frame 10
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// flexcontroller "phoneme" "bighead" "range" 0 1
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//%decap = decap
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//%bighead = bighead
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//}
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//$cdmaterials "models\police\"
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//$cdmaterials "models\humans\male\"
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$cdmaterials "models/player/soldier/"
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// Model uses material "bmouth.vmt"
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// Model uses material "eyeball_l.vmt"
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// Model uses material "barneyface.vmt"
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// Model uses material "eyeball_r.vmt"
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// Model uses material "metrocop_sheet.vmt"
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// Model uses material "pupil_r.vmt"
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// Model uses material "glint.vmt"
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// Model uses material "pupil_l.vmt"
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$attachment "eyes" "ffSkel_heads" 5.00 0.00 0.05 rotate 0 -20 -90
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$attachment "mouth" "ffSkel_heads" 0.30 -5.70 -0.00 rotate 0.00 -80.00 -90.00
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$attachment "chest" "ffSkel_Spine2" 5.00 4.00 -0.00 rotate -0.00 90.00 90.00
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$attachment "helmet_attachment" "ffSkel_heads" 2.66 -1.60 -0.00 rotate 0.00 -82.95 -90.00
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$includemodel "player/ff_player_shared.mdl"
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//$includemodel "player/cs_player_shared.mdl"
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//$includemodel "player/ak_anims_t.mdl"
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//$includemodel "barney_animations.mdl"
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//$includemodel "/humans/male_shared.mdl"
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//$includemodel "/hl2dm/male_shared.mdl"
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//$includemodel "barney_postures.mdl"
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//$includemodel "barney_gestures.mdl"
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$surfaceprop "flesh"
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$bbox -16 -16 0 16 16 72
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//$bbox -10 -18 0 26 18 72
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// $bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
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// .qc block generated by HLMV begins.
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$hboxset "fortressforever"
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$hbox 3 "ffSkel_Hips" -5.00 -7.45 -6.50 5.00 7.05 5.50
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$hbox 6 "ffSkel_LeftUpLeg" 3.00 -4.50 -4.00 17.00 4.50 4.00
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$hbox 6 "ffSkel_LeftLeg" -5.00 -2.50 -2.50 15.00 4.50 3.50
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$hbox 7 "ffSkel_RightUpLeg" 3.00 -4.50 -4.00 17.00 4.50 4.00
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$hbox 7 "ffSkel_RightLeg" -5.00 -2.50 -3.50 15.00 4.50 2.50
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$hbox 3 "ffSkel_Spine1" -5.00 -6.50 -6.50 3.00 4.50 6.50
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$hbox 2 "ffSkel_Spine2" -5.00 -8.00 -6.50 5.00 5.00 6.50
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$hbox 4 "ffSkel_LeftArm" 0.50 -2.50 -1.50 12.50 2.50 3.50
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$hbox 4 "ffSkel_LeftForeArm" 0.00 -1.50 -2.00 10.00 2.50 2.00
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$hbox 4 "ffSkel_LeftHand" 0.50 -2.50 -2.75 5.50 1.50 1.75
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$hbox 5 "ffSkel_RightArm" 0.50 -2.50 -3.50 12.50 2.50 1.50
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$hbox 5 "ffSkel_RightForeArm" 0.00 -1.50 -2.50 10.00 2.50 1.50
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$hbox 5 "ffSkel_RightHand" 0.50 -2.22 -1.75 5.50 2.22 2.75
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$hbox 1 "ffSkel_Heads" -4.00 -3.00 -1.50 4.00 3.00 7.50
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$hbox 2 "ffSkel_Spine3" 0.00 -6.60 -9.00 6.00 5.40 9.00
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$hbox 1 "ffSkel_Necks" -1.50 -3.50 -3.00 1.50 3.50 3.00
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$hbox 6 "ffSkel_LeftFoots" -2.00 -2.00 -2.50 8.00 3.00 1.50
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$hbox 7 "ffSkel_RightFoots" -2.00 -2.00 -1.50 8.00 3.00 2.50
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//end hitboxes
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//$ikchain rhand ffSkel_RightHand
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//$ikchain lhand ffSkel_LeftHand
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$ikchain rfoot ffSkel_RightFoots
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$ikchain lfoot ffSkel_LeftFoots
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$sequence ragdoll "/reference/ragdoll" ACT_DIERAGDOLL 1 fps 30.00
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$bonemerge ffSkel_att_righthand
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$collisionjoints "/reference/soldier_reference_phy.smd" {
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$mass 90.0
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$inertia 2.00
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$damping 0.01
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$rotdamping 4
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$rootbone "ffSkel_Hips"
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$jointmerge "ffSkel_Hips" "ffSkel_ffSkel_Spine1"
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$jointconstrain "ffSkel_spine2" x limit -48.00 48.00 0.00
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$jointconstrain "ffSkel_spine2" y limit -25.00 25.00 0.00
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$jointconstrain "ffSkel_spine2" z limit -25.00 50.00 0.00
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$jointconstrain "ffSkel_rightarm" x limit -39.00 39.00 0.00
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$jointconstrain "ffSkel_rightarm" y limit -79.00 95.00 0.00
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$jointconstrain "ffSkel_rightarm" z limit -93.00 23.00 0.00
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$jointconstrain "ffSkel_leftarm" x limit -30.00 30.00 0.00
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$jointconstrain "ffSkel_leftarm" y limit -95.00 84.00 0.00
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$jointconstrain "ffSkel_leftarm" z limit -86.00 26.00 0.00
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$jointconstrain "ffSkel_leftforearm" x limit 0.00 0.00 0.00
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$jointconstrain "ffSkel_leftforearm" y limit 0.00 0.00 0.00
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$jointconstrain "ffSkel_leftforearm" z limit -149.00 4.00 0.00
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$jointconstrain "ffSkel_lefthand" x limit -37.00 37.00 0.00
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$jointconstrain "ffSkel_lefthand" y limit 0.00 0.00 0.00
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$jointconstrain "ffSkel_lefthand" z limit -57.00 59.00 0.00
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$jointconstrain "ffSkel_rightforearm" x limit 0.00 0.00 0.00
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$jointconstrain "ffSkel_rightforearm" y limit 0.00 0.00 0.00
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$jointconstrain "ffSkel_rightforearm" z limit -149.00 4.00 0.00
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$jointconstrain "ffSkel_righthand" x limit -60.00 60.00 0.00
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$jointconstrain "ffSkel_righthand" y limit 0.00 0.00 0.00
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$jointconstrain "ffSkel_righthand" z limit -57.00 70.00 0.00
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$jointconstrain "ffSkel_rightupleg" x limit -12.00 12.00 0.00
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$jointconstrain "ffSkel_rightupleg" y limit -8.00 75.00 0.00
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$jointconstrain "ffSkel_rightupleg" z limit -97.00 32.00 0.00
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$jointconstrain "ffSkel_rightleg" x limit 0.00 0.00 0.00
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$jointconstrain "ffSkel_rightleg" y limit 0.00 0.00 0.00
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$jointconstrain "ffSkel_rightleg" z limit -12.00 126.00 0.00
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$jointconstrain "ffSkel_Heads" x limit -20.00 20.00 0.00
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$jointconstrain "ffSkel_Heads" y limit -25.00 25.00 0.00
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$jointconstrain "ffSkel_Heads" z limit -13.00 30.00 0.00
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$jointconstrain "ffSkel_leftupleg" x limit -12.00 12.00 0.00
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$jointconstrain "ffSkel_leftupleg" y limit -73.00 6.00 0.00
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$jointconstrain "ffSkel_leftupleg" z limit -93.00 30.00 0.00
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$jointconstrain "ffSkel_leftleg" x limit 0.00 0.00 0.00
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$jointconstrain "ffSkel_leftleg" y limit 0.00 0.00 0.00
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$jointconstrain "ffSkel_leftleg" z limit -8.00 126.00 0.00
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$jointconstrain "ffSkel_Leftfoots" x limit 0.00 0.00 0.00
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$jointconstrain "ffSkel_Leftfoots" y limit -10.00 10.00 0.00
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$jointconstrain "ffSkel_Leftfoots" z limit -5.00 15.00 0.00
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$jointconstrain "ffSkel_Rightfoots" x limit 0.00 0.00 0.00
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$jointconstrain "ffSkel_Rightfoots" y limit -10.00 6.00 0.00
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$jointconstrain "ffSkel_Rightfoots" z limit -5.00 15.00 0.00
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}
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