fortressforever-models/player/soldier/compile/soldier.qc
2016-06-04 16:23:17 -07:00

289 lines
13 KiB
C++

$cd "D:\ff-svn\models\charpipeline\ff\soldier"
$modelname "player/soldier/soldier.mdl"
//$model studio "/reference/soldier_reference.smd"
$bodygroup torso
{
studio "/reference/soldier_reference_torsoShape.smd"
blank
}
$bodygroup head
{
studio "/reference/soldier_reference_headShape.smd"
blank
}
$bodygroup leftArm
{
studio "/reference/soldier_reference_leftArmShape.smd"
blank
}
$bodygroup leftLeg
{
studio "/reference/soldier_reference_leftLegShape.smd"
blank
}
$bodygroup rightArm
{
studio "/reference/soldier_reference_rightArmShape.smd"
blank
}
$bodygroup rightLeg
{
studio "/reference/soldier_reference_rightLegShape.smd"
blank
}
$texturegroup skinfamilies {
{ "soldier_body_blue.vmt" "soldier_head_blue.vmt" "soldier_acc_blue.vmt"}
{ "soldier_body_red.vmt" "soldier_head_red.vmt" "soldier_acc_red.vmt"}
{ "soldier_body_yellow.vmt" "soldier_head_yellow.vmt" "soldier_acc_yellow.vmt" }
{ "soldier_body_green.vmt" "soldier_head_green.vmt" "soldier_acc_green.vmt"}
}
$lod 10 {
// replacemodel "/reference/soldier_reference_torsoShape.smd" "/reference/soldier_reference_torso_lodShape1.smd"
// replacemodel "/reference/soldier_reference_headShape.smd" "/reference/soldier_reference_head_lodShape1.smd"
// replacemodel "/reference/soldier_reference_leftArmShape.smd" "/reference/soldier_reference_leftArm_lodShape1.smd"
// replacemodel "/reference/soldier_reference_rightArmShape.smd" "/reference/soldier_reference_rightArm_lodShape1.smd"
// replacemodel "/reference/soldier_reference_leftLegShape.smd" "/reference/soldier_reference_leftLeg_lodShape1.smd"
// replacemodel "/reference/soldier_reference_rightLegShape.smd" "/reference/soldier_reference_rightLeg_lodShape1.smd"
}
$lod 20 {
// replacemodel "/reference/soldier_reference_torsoShape.smd" "/reference/soldier_reference_torso_lodShape2.smd"
// replacemodel "/reference/soldier_reference_headShape.smd" "/reference/soldier_reference_head_lodShape2.smd"
// replacemodel "/reference/soldier_reference_leftArmShape.smd" "/reference/soldier_reference_leftArm_lodShape2.smd"
// replacemodel "/reference/soldier_reference_rightArmShape.smd" "/reference/soldier_reference_rightArm_lodShape2.smd"
// replacemodel "/reference/soldier_reference_leftLegShape.smd" "/reference/soldier_reference_leftLeg_lodShape2.smd"
// replacemodel "/reference/soldier_reference_rightLegShape.smd" "/reference/soldier_reference_rightLeg_lodShape2.smd"
}
$lod 35 {
// replacemodel "/reference/soldier_reference_torsoShape.smd" "/reference/soldier_reference_torso_lodShape3.smd"
// replacemodel "/reference/soldier_reference_headShape.smd" "/reference/soldier_reference_head_lodShape3.smd"
// replacemodel "/reference/soldier_reference_leftArmShape.smd" "/reference/soldier_reference_leftArm_lodShape3.smd"
// replacemodel "/reference/soldier_reference_rightArmShape.smd" "/reference/soldier_reference_rightArm_lodShape3.smd"
// replacemodel "/reference/soldier_reference_leftLegShape.smd" "/reference/soldier_reference_leftLeg_lodShape3.smd"
// replacemodel "/reference/soldier_reference_rightLegShape.smd" "/reference/soldier_reference_rightLeg_lodShape3.smd"
bonetreecollapse "ffSkel_lefthand"
bonetreecollapse "ffSkel_righthand"
bonetreecollapse "ffSkel_necks"
bonetreecollapse "ffSkel_leftForeArm"
bonetreecollapse "ffSkel_rightForeArm"
bonetreecollapse "ffSkel_leftLeg"
bonetreecollapse "ffSkel_rightLeg"
// simplify spine
replacebone "ffSkel_Necks" "ffSkel_Spine2"
replacebone "ffSkel_Spine3" "ffSkel_spine2"
replacebone "ffSkel_spine1" "ffSkel_spine"
replacebone "ffSkel_Spine" "ffSkale_spine2"
}
$lod 50 {
// replacemodel "/reference/soldier_reference_torsoShape.smd" "/reference/soldier_reference_torso_lodShape4.smd"
// replacemodel "/reference/soldier_reference_headShape.smd" "/reference/soldier_reference_head_lodShape4.smd"
// replacemodel "/reference/soldier_reference_leftArmShape.smd" "/reference/soldier_reference_leftArm_lodShape4.smd"
// replacemodel "/reference/soldier_reference_rightArmShape.smd" "/reference/soldier_reference_rightArm_lodShape4.smd"
// replacemodel "/reference/soldier_reference_leftLegShape.smd" "/reference/soldier_reference_leftLeg_lodShape4.smd"
// replacemodel "/reference/soldier_reference_rightLegShape.smd" "/reference/soldier_reference_rightLeg_lodShape4.smd"
bonetreecollapse "ffSkel_necks"
bonetreecollapse "ffSkel_leftForeArm"
bonetreecollapse "ffSkel_rightForeArm"
bonetreecollapse "ffSkel_leftLeg"
bonetreecollapse "ffSkel_rightLeg"
// simplify spine
replacebone "ffSkel_Necks" "ffSkel_Spine2"
replacebone "ffSkel_Spine3" "ffSkel_spine2"
replacebone "ffSkel_spine1" "ffSkel_spine"
replacebone "ffSkel_Spine" "ffSkel_spine2"
}
$lod 70 {
// replacemodel "/reference/soldier_reference_torsoShape.smd" "/reference/soldier_reference_torso_lodShape5.smd"
// replacemodel "/reference/soldier_reference_headShape.smd" "/reference/soldier_reference_head_lodShape5.smd"
// replacemodel "/reference/soldier_reference_leftArmShape.smd" "/reference/soldier_reference_leftArm_lodShape5.smd"
// replacemodel "/reference/soldier_reference_rightArmShape.smd" "/reference/soldier_reference_rightArm_lodShape5.smd"
// replacemodel "/reference/soldier_reference_leftLegShape.smd" "/reference/soldier_reference_leftLeg_lodShape5.smd"
// replacemodel "/reference/soldier_reference_rightLegShape.smd" "/reference/soldier_reference_rightLeg_lodShape5.smd"
bonetreecollapse "ffSkel_Necks"
bonetreecollapse "ffSkel_leftForeArm"
bonetreecollapse "ffSkel_rightForeArm"
bonetreecollapse "ffSkel_leftLeg"
bonetreecollapse "ffSkel_rightLeg"
// simplify spine
replacebone "ffSkel_Necks" "ffSkel_Spine2"
replacebone "ffSkel_Spine3" "ffSkel_spine2"
replacebone "ffSkel_spine1" "ffSkel_spine"
replacebone "ffSkel_Spine" "ffSkel_spine2" //typo?- previously said ffskale_spine2
}
// $shadowlod {
// }
// replacemodel "/reference/soldier_reference_torsoShape.smd" "/reference/soldier_reference_torso_lodShape5.smd"
//replacemodel "/reference/soldier_reference_headShape.smd" "/reference/soldier_reference_head_lodShape5.smd"
//replacemodel "/reference/soldier_reference_leftArmShape.smd" "/reference/soldier_reference_leftArm_lodShape5.smd"
//replacemodel "/reference/soldier_reference_rightArmShape.smd" "/reference/soldier_reference_rightArm_lodShape5.smd"
//replacemodel "/reference/soldier_reference_leftLegShape.smd" "/reference/soldier_reference_leftLeg_lodShape5.smd"
//replacemodel "/reference/soldier_reference_rightLegShape.smd" "/reference/soldier_reference_rightLeg_lodShape5.smd"
$attachment "attach_head" "ffSkel_Heads" 0 0 0 rotate 0 0 0
$attachment "attach_leftArm" "ffSkel_LeftArm" 0 0 0 rotate -80 0 0
$attachment "attach_leftLeg" "ffSkel_LeftUpLeg" 0 0 0 rotate 0 0 0
$attachment "attach_rightArm" "ffSkel_RightArm" 0 0 0 rotate 80 0 0
$attachment "attach_rightLeg" "ffSkel_RightUpLeg" 0 0 0 rotate 0 0 0
$attachment "anim_attachment_RH" "ffSkel_RightHand" 0 0 0 rotate 0 0 0
$attachment "anim_attachment_LH" "ffSkel_LeftHand" 0 0 0 rotate 0 0 0
$attachment "ffAtt_flag" "ffSkel_Spine3" 5 3 0 rotate 0 0 0
// {
// flexfile "/reference/soldier_decap.vta"
// flex "decap" frame 10
// flexcontroller "phoneme" "decap" "_range" 0 1
//
// flexfile "/reference/soldier_bighead.vta"
// flex "bighead" frame 10
// flexcontroller "phoneme" "bighead" "range" 0 1
//%decap = decap
//%bighead = bighead
//}
//$cdmaterials "models\police\"
//$cdmaterials "models\humans\male\"
$cdmaterials "models/player/soldier/"
// Model uses material "bmouth.vmt"
// Model uses material "eyeball_l.vmt"
// Model uses material "barneyface.vmt"
// Model uses material "eyeball_r.vmt"
// Model uses material "metrocop_sheet.vmt"
// Model uses material "pupil_r.vmt"
// Model uses material "glint.vmt"
// Model uses material "pupil_l.vmt"
$attachment "eyes" "ffSkel_heads" 5.00 0.00 0.05 rotate 0 -20 -90
$attachment "mouth" "ffSkel_heads" 0.30 -5.70 -0.00 rotate 0.00 -80.00 -90.00
$attachment "chest" "ffSkel_Spine2" 5.00 4.00 -0.00 rotate -0.00 90.00 90.00
$attachment "helmet_attachment" "ffSkel_heads" 2.66 -1.60 -0.00 rotate 0.00 -82.95 -90.00
$includemodel "player/ff_player_shared.mdl"
//$includemodel "player/cs_player_shared.mdl"
//$includemodel "player/ak_anims_t.mdl"
//$includemodel "barney_animations.mdl"
//$includemodel "/humans/male_shared.mdl"
//$includemodel "/hl2dm/male_shared.mdl"
//$includemodel "barney_postures.mdl"
//$includemodel "barney_gestures.mdl"
$surfaceprop "flesh"
$bbox -16 -16 0 16 16 72
//$bbox -10 -18 0 26 18 72
// $bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
// .qc block generated by HLMV begins.
$hboxset "fortressforever"
$hbox 3 "ffSkel_Hips" -5.00 -7.45 -6.50 5.00 7.05 5.50
$hbox 6 "ffSkel_LeftUpLeg" 3.00 -4.50 -4.00 17.00 4.50 4.00
$hbox 6 "ffSkel_LeftLeg" -5.00 -2.50 -2.50 15.00 4.50 3.50
$hbox 7 "ffSkel_RightUpLeg" 3.00 -4.50 -4.00 17.00 4.50 4.00
$hbox 7 "ffSkel_RightLeg" -5.00 -2.50 -3.50 15.00 4.50 2.50
$hbox 3 "ffSkel_Spine1" -5.00 -6.50 -6.50 3.00 4.50 6.50
$hbox 2 "ffSkel_Spine2" -5.00 -8.00 -6.50 5.00 5.00 6.50
$hbox 4 "ffSkel_LeftArm" 0.50 -2.50 -1.50 12.50 2.50 3.50
$hbox 4 "ffSkel_LeftForeArm" 0.00 -1.50 -2.00 10.00 2.50 2.00
$hbox 4 "ffSkel_LeftHand" 0.50 -2.50 -2.75 5.50 1.50 1.75
$hbox 5 "ffSkel_RightArm" 0.50 -2.50 -3.50 12.50 2.50 1.50
$hbox 5 "ffSkel_RightForeArm" 0.00 -1.50 -2.50 10.00 2.50 1.50
$hbox 5 "ffSkel_RightHand" 0.50 -2.22 -1.75 5.50 2.22 2.75
$hbox 1 "ffSkel_Heads" -4.00 -3.00 -1.50 4.00 3.00 7.50
$hbox 2 "ffSkel_Spine3" 0.00 -6.60 -9.00 6.00 5.40 9.00
$hbox 1 "ffSkel_Necks" -1.50 -3.50 -3.00 1.50 3.50 3.00
$hbox 6 "ffSkel_LeftFoots" -2.00 -2.00 -2.50 8.00 3.00 1.50
$hbox 7 "ffSkel_RightFoots" -2.00 -2.00 -1.50 8.00 3.00 2.50
//end hitboxes
//$ikchain rhand ffSkel_RightHand
//$ikchain lhand ffSkel_LeftHand
$ikchain rfoot ffSkel_RightFoots
$ikchain lfoot ffSkel_LeftFoots
$sequence ragdoll "/reference/ragdoll" ACT_DIERAGDOLL 1 fps 30.00
$bonemerge ffSkel_att_righthand
$collisionjoints "/reference/soldier_reference_phy.smd" {
$mass 90.0
$inertia 2.00
$damping 0.01
$rotdamping 4
$rootbone "ffSkel_Hips"
$jointmerge "ffSkel_Hips" "ffSkel_ffSkel_Spine1"
$jointconstrain "ffSkel_spine2" x limit -48.00 48.00 0.00
$jointconstrain "ffSkel_spine2" y limit -25.00 25.00 0.00
$jointconstrain "ffSkel_spine2" z limit -25.00 50.00 0.00
$jointconstrain "ffSkel_rightarm" x limit -39.00 39.00 0.00
$jointconstrain "ffSkel_rightarm" y limit -79.00 95.00 0.00
$jointconstrain "ffSkel_rightarm" z limit -93.00 23.00 0.00
$jointconstrain "ffSkel_leftarm" x limit -30.00 30.00 0.00
$jointconstrain "ffSkel_leftarm" y limit -95.00 84.00 0.00
$jointconstrain "ffSkel_leftarm" z limit -86.00 26.00 0.00
$jointconstrain "ffSkel_leftforearm" x limit 0.00 0.00 0.00
$jointconstrain "ffSkel_leftforearm" y limit 0.00 0.00 0.00
$jointconstrain "ffSkel_leftforearm" z limit -149.00 4.00 0.00
$jointconstrain "ffSkel_lefthand" x limit -37.00 37.00 0.00
$jointconstrain "ffSkel_lefthand" y limit 0.00 0.00 0.00
$jointconstrain "ffSkel_lefthand" z limit -57.00 59.00 0.00
$jointconstrain "ffSkel_rightforearm" x limit 0.00 0.00 0.00
$jointconstrain "ffSkel_rightforearm" y limit 0.00 0.00 0.00
$jointconstrain "ffSkel_rightforearm" z limit -149.00 4.00 0.00
$jointconstrain "ffSkel_righthand" x limit -60.00 60.00 0.00
$jointconstrain "ffSkel_righthand" y limit 0.00 0.00 0.00
$jointconstrain "ffSkel_righthand" z limit -57.00 70.00 0.00
$jointconstrain "ffSkel_rightupleg" x limit -12.00 12.00 0.00
$jointconstrain "ffSkel_rightupleg" y limit -8.00 75.00 0.00
$jointconstrain "ffSkel_rightupleg" z limit -97.00 32.00 0.00
$jointconstrain "ffSkel_rightleg" x limit 0.00 0.00 0.00
$jointconstrain "ffSkel_rightleg" y limit 0.00 0.00 0.00
$jointconstrain "ffSkel_rightleg" z limit -12.00 126.00 0.00
$jointconstrain "ffSkel_Heads" x limit -20.00 20.00 0.00
$jointconstrain "ffSkel_Heads" y limit -25.00 25.00 0.00
$jointconstrain "ffSkel_Heads" z limit -13.00 30.00 0.00
$jointconstrain "ffSkel_leftupleg" x limit -12.00 12.00 0.00
$jointconstrain "ffSkel_leftupleg" y limit -73.00 6.00 0.00
$jointconstrain "ffSkel_leftupleg" z limit -93.00 30.00 0.00
$jointconstrain "ffSkel_leftleg" x limit 0.00 0.00 0.00
$jointconstrain "ffSkel_leftleg" y limit 0.00 0.00 0.00
$jointconstrain "ffSkel_leftleg" z limit -8.00 126.00 0.00
$jointconstrain "ffSkel_Leftfoots" x limit 0.00 0.00 0.00
$jointconstrain "ffSkel_Leftfoots" y limit -10.00 10.00 0.00
$jointconstrain "ffSkel_Leftfoots" z limit -5.00 15.00 0.00
$jointconstrain "ffSkel_Rightfoots" x limit 0.00 0.00 0.00
$jointconstrain "ffSkel_Rightfoots" y limit -10.00 6.00 0.00
$jointconstrain "ffSkel_Rightfoots" z limit -5.00 15.00 0.00
}