fortressforever-models/weapons/shield/viewmodel/v_shield.qc
2016-06-04 16:23:17 -07:00

20 lines
No EOL
805 B
C++

$modelname "weapons/shield/v_shield.mdl"
$model studio "v_shield_ref.smd"
$cdmaterials "models\weapons\shield"
$cdmaterials "models\v_arms\"
$surfaceprop "default"
// $illumposition 0 0 0
// v_models: left/right front/back up/down
$origin 0 0 0
// sequences (movement animations)
// ie. $sequence (sequence name) (sequence .smd) [smd name] [event <#> <frame> [options]] [fps <#>] [origin <X> <Y> <Z>] [rotate <angle>] [scale <#>] [loop] [frame <start> <end>] [blend <axis> <start> <end>] [node <#>] [transition <start> <end>] [rtransition <start> <end>]
// $skiptransition draw hit1 miss1 idle1 idle2 idle3 idle4
$sequence draw "v_shield_draw" ACT_VM_DRAW 1 fps 30.00 fadein 0
$sequence idle "v_shield_idle_low" loop fps 30.00 ACT_VM_IDLE 1
$sequence down "v_shield_lower" ACT_VM_LOWERED_TO_IDLE 1