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Add setup.bat and instructions for compiling models using the ep1 SDK (2006) tools
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30
README.md
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README.md
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# fortressforever-models
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The model source files of Fortress Forever
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*Note:* The files in this repository are **not** guaranteed to be up-to-date with the compiled models that are currently distributed with the game.
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*Note:* The files in this repository are **not** guaranteed to be up-to-date with the compiled models that are currently distributed with the game.
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## Setting up Studiomdl
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1. **Install Source SDK**
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* In Steam, go to the Library tab and select *Tools* from the dropdown
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* Find *Source SDK* in the list and install it
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2. **Setup Source SDK**
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* Run Source SDK once (it will install some misc files and set the `sourcesdk` environment variable for you). Close it once it is finished.
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* Download and run [`setup.bat`](https://raw.githubusercontent.com/fortressforever/fortressforever-models/master/setup.bat)
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3. **Set The Current Game**
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* Open Source SDK
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* Select *Source Engine 2006* as the *Engine Version* and *Fortress Forever* as the *Current Game*
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* You can now close Source SDK as it's no longer needed
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## Compiling a Model
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To compile a model, use `studiomdl.exe` found in `Steam/steamapps/common/SourceSDK/bin/ep1/bin`. When you launch Source SDK (see setup instructions), an environment variable named `SourceSDK` will get set to the `Steam/steamapps/common/SourceSDK` directory path, so you can use `%SourceSDK%/bin/ep1/bin/studiomdl` as a shortcut to studiomdl that will work across different machines.
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Example commands to compile the tranquilizer viewmodel:
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```
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cd weapons/tranq/viewmodel
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%SourceSDK%/bin/ep1/bin/studiomdl v_tranq.qc
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```
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Assuming you followed the setup instructions above, the compiled models will be output into the `Steam/steamapps/common/Fortress Forever/sdk` directory (**not** into the main mod directory), so you'll need to copy the newly compiled files into `Steam/steamapps/common/Fortress Forever/FortressForever`
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For more information about studiomdl, see https://developer.valvesoftware.com/wiki/Studiomdl
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setup.bat
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setup.bat
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@echo off
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FOR /f "tokens=1,2*" %%E in ('reg query "HKEY_CURRENT_USER\Software\Valve\Steam"') DO (
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IF "%%E"=="SteamPath" (
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set SteamPath=%%G
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)
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)
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IF "%SteamPath%"=="" (
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echo Not able to determine Steam install path. Make sure you have Steam installed
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pause
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exit /B
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)
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IF "%sourcesdk%"=="" (
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echo SourceSDK environment variable is not set. Run Source SDK once before executing this script
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pause
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exit /B
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)
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set GameDir=%SteamPath%/steamapps/common/Fortress Forever
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set ModDir=%GameDir%/FortressForever
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IF NOT EXIST "%GameDir%" (
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echo "%GameDir%" does not exist. Make sure Fortress Forever is installed
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pause
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exit /B
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)
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set Ep1BinDir=%sourcesdk%\bin\ep1\bin
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set SteamConfigFile=%SteamPath%\config\SteamAppData.vdf
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set Ep1ConfigDir=%Ep1BinDir%\config
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set Ep1ConfigFile=%Ep1ConfigDir%\SteamAppData.vdf
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set GameInfoDir=%GameDir%/sdk
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set GameInfoFile=%GameInfoDir%/gameinfo.txt
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IF NOT EXIST "%SteamConfigFile%" (
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echo "%SteamConfigFile%" does not exist. Try launching Steam
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pause
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exit /B
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)
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IF NOT EXIST "%GameInfoDir%" mkdir "%GameInfoDir%"
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echo(
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echo Writing "%GameInfoFile%"...
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(
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echo "GameInfo"
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echo {
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echo game "Fortress Forever"
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echo title "Fortress Forever"
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echo name "Fortress Forever"
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echo type multiplayer_only
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echo(
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echo FileSystem
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echo {
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echo SteamAppId 215
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echo ToolsAppId 211
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echo SearchPaths
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echo {
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echo Game ^|gameinfo_path^|..\FortressForever
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echo Game ^|gameinfo_path^|..\hl2
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echo Game ^|gameinfo_path^|..\platform
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echo }
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echo }
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echo }
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) > "%GameInfoFile%"
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echo -^> Done
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:: Need to copy SteamAppData.vdf from Steam/config/ to bin/ep1/bin so that studiomdl
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:: doesn't throw a 'Can't find steam app user info' error
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echo(
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echo Writing "%Ep1ConfigFile%"...
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IF NOT EXIST "%Ep1ConfigFile%" (
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IF NOT EXIST "%Ep1ConfigDir%" mkdir "%Ep1ConfigDir%"
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XCOPY /R /Y /V "%SteamConfigFile%" "%Ep1ConfigDir%"
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echo -^> Done
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) ELSE (
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echo -^> File already exists
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)
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echo(
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echo Source SDK setup completed successfully.
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echo(
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pause
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