mirror of
https://github.com/fortressforever/fortressforever-models.git
synced 2024-11-14 00:50:32 +00:00
Remove unused/old player_shared qc files
This commit is contained in:
parent
877aa14ca6
commit
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10 changed files with 0 additions and 4733 deletions
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perl.exe "%charpipeline%\ff\scripts\replacements.pl" "%charpipeline%\ff\qc_files\ff_player_shared_base.qc" ff_specific.qc ff_anim.qc ff_player_shared
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"%sourcesdk%/bin/studiomdl" ff_anim.qc
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PAUSE
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$attachment "grenade0" "ValveBiped.Bip01_Pelvis" 7.00 1.50 1.00 rotate 0 -0 -80
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$attachment "grenade1" "ValveBiped.Bip01_Pelvis" 7.50 1.50 -3.50 rotate 0 -0 -80
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$attachment "grenade2" "ValveBiped.Bip01_Pelvis" -7.00 1.50 1.00 rotate 0 -0 -80
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$attachment "grenade3" "ValveBiped.Bip01_Pelvis" -7.50 1.50 -3.50 rotate 0 -0 -80
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$attachment "pistol" "ValveBiped.Bip01_R_Thigh" 8.00 1.00 -3.50 rotate -0 -0 0
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$attachment "primary" "ValveBiped.Bip01_Spine2" 0.00 -4.00 -2.00 rotate 0 -0 -0
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$attachment "defusekit" "ValveBiped.Bip01_pelvis" 0.00 1.50 -8.00 rotate -90 0 -90
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$attachment "lfoot" "valvebiped.bip01_l_foot" 0.00 5.00 0.00 rotate 0 0 0
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$attachment "rfoot" "valvebiped.bip01_r_foot" 0.00 5.00 0.00 rotate 0 0 0
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$attachment "muzzle_flash" "valvebiped.bip01_l_hand" 0.00 0.00 0.00 rotate 0 0 0
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Load diff
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// events on movements use the attachments lfoot and rfoot on the players feet to create water effects as the player walks
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// formatting for this is { event, generic event number, frame number of the animation to play the event on, name of the event to play, which attachment to play the event from
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$modelname player/ff_player_shared.mdl
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$cd "H:\Program Files\Valve\Steam\SteamApps\SourceMods\models\charpipeline\ff\ff_player_shared"
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//$include "/reference/bones1.qci"
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$renamebone "ffSkel_Hips" "ValveBiped.Bip01_Pelvis"
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$renamebone "ffSkel_Head" "ValveBiped.Bip01_Head1"
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$renamebone "ffSkel_Neck" "ValveBiped.Bip01_Neck1"
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$renamebone "ffSkel_Spine" "ValveBiped.Bip01_Spine"
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$renamebone "ffSkel_Spine1" "ValveBiped.Bip01_Spine1"
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$renamebone "ffSkel_Spine2" "ValveBiped.Bip01_Spine2"
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$renamebone "ffSkel_Spine3" "ValveBiped.Bip01_Spine4"
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$renamebone "ffSkel_LeftShoulder" "ValveBiped.Bip01_L_Clavicle"
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$renamebone "ffSkel_LeftArm" "ValveBiped.Bip01_L_UpperArm"
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$renamebone "ffSkel_LeftHand" "ValveBiped.Bip01_L_Hand"
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$renamebone "ffSkel_LeftUpLeg" "ValveBiped.Bip01_L_Thigh"
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$renamebone "ffSkel_LeftLeg" "ValveBiped.Bip01_L_Calf"
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$renamebone "ffSkel_LeftForeArm" "ValveBiped.Bip01_L_Forearm"
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$renamebone "ffSkel_LeftFoot" "ValveBiped.Bip01_L_Foot"
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$renamebone "ffSkel_LeftToeBase" "ValveBiped.Bip01_L_Toe0"
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$renamebone "ffSkel_LeftHandPinky3" "ValveBiped.Bip01_L_Finger42"
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$renamebone "ffSkel_LeftHandPinky2" "ValveBiped.Bip01_L_Finger41"
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$renamebone "ffSkel_LeftHandPinky1" "ValveBiped.Bip01_L_Finger4"
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$renamebone "ffSkel_LeftHandRing3" "ValveBiped.Bip01_L_Finger32"
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$renamebone "ffSkel_LeftHandRing2" "ValveBiped.Bip01_L_Finger31"
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$renamebone "ffSkel_LeftHandRing1" "ValveBiped.Bip01_L_Finger3"
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$renamebone "ffSkel_LeftHandMiddle3" "ValveBiped.Bip01_L_Finger22"
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$renamebone "ffSkel_LeftHandMiddle2" "ValveBiped.Bip01_L_Finger21"
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$renamebone "ffSkel_LeftHandMiddle1" "ValveBiped.Bip01_L_Finger2"
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$renamebone "ffSkel_LeftHandIndex3" "ValveBiped.Bip01_L_Finger12"
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$renamebone "ffSkel_LeftHandIndex2" "ValveBiped.Bip01_L_Finger11"
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$renamebone "ffSkel_LeftHandIndex1" "ValveBiped.Bip01_L_Finger1"
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$renamebone "ffSkel_LeftHandThumb3" "ValveBiped.Bip01_L_Finger02"
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$renamebone "ffSkel_LeftHandThumb2" "ValveBiped.Bip01_L_Finger01"
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$renamebone "ffSkel_LeftHandThumb1" "ValveBiped.Bip01_L_Finger0"
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$renamebone "ffSkel_RightShoulder" "ValveBiped.Bip01_R_Clavicle"
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$renamebone "ffSkel_RightArm" "ValveBiped.Bip01_R_UpperArm"
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$renamebone "ffSkel_RightHand" "ValveBiped.Bip01_R_Hand"
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$renamebone "ffSkel_RightUpLeg" "ValveBiped.Bip01_R_Thigh"
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$renamebone "ffSkel_RightLeg" "ValveBiped.Bip01_R_Calf"
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$renamebone "ffSkel_RightForeArm" "ValveBiped.Bip01_R_Forearm"
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$renamebone "ffSkel_RightFoot" "ValveBiped.Bip01_R_Foot"
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$renamebone "ffSkel_RightToeBase" "ValveBiped.Bip01_R_Toe0"
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$renamebone "ffSkel_RightHandPinky3" "ValveBiped.Bip01_R_Finger42"
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$renamebone "ffSkel_RightHandPinky2" "ValveBiped.Bip01_R_Finger41"
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$renamebone "ffSkel_RightHandPinky1" "ValveBiped.Bip01_R_Finger4"
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$renamebone "ffSkel_RightHandRing3" "ValveBiped.Bip01_R_Finger32"
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$renamebone "ffSkel_RightHandRing2" "ValveBiped.Bip01_R_Finger31"
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$renamebone "ffSkel_RightHandRing1" "ValveBiped.Bip01_R_Finger3"
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$renamebone "ffSkel_RightHandMiddle3" "ValveBiped.Bip01_R_Finger22"
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$renamebone "ffSkel_RightHandMiddle2" "ValveBiped.Bip01_R_Finger21"
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$renamebone "ffSkel_RightHandMiddle1" "ValveBiped.Bip01_R_Finger2"
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$renamebone "ffSkel_RightHandIndex3" "ValveBiped.Bip01_R_Finger12"
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$renamebone "ffSkel_RightHandIndex2" "ValveBiped.Bip01_R_Finger11"
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$renamebone "ffSkel_RightHandIndex1" "ValveBiped.Bip01_R_Finger1"
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$renamebone "ffSkel_RightHandThumb3" "ValveBiped.Bip01_R_Finger02"
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$renamebone "ffSkel_RightHandThumb2" "ValveBiped.Bip01_R_Finger01"
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$renamebone "ffSkel_RightHandThumb1" "ValveBiped.Bip01_R_Finger0"
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$definebone "ValveBiped.Bip01_Pelvis" "" 0.000000 -1.132600 38.741299 0.000000 0.000000 89.999641 0.000000 0.000001 0.000000 0.000000 0.000000 0.000000
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$definebone "ValveBiped.Bip01_L_Thigh" "ValveBiped.Bip01_Pelvis" 4.552000 0.000001 0.000000 1.999622 -84.955887 -89.999641 0.000001 -0.000000 -0.000000 0.000001 -0.000000 0.000000
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$definebone "ValveBiped.Bip01_L_Calf" "ValveBiped.Bip01_L_Thigh" 17.847801 -0.000000 -0.000000 0.000000 9.234934 0.000000 0.000000 0.000000 0.000000 0.000000 -0.000001 0.000000
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$definebone "ValveBiped.Bip01_L_Foot" "ValveBiped.Bip01_L_Calf" 16.203201 -0.000000 0.000000 -12.505948 -77.168251 -10.492576 0.000000 -0.000000 0.000000 0.000001 0.000002 0.000000
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$definebone "ValveBiped.Bip01_L_Toe0" "ValveBiped.Bip01_L_Foot" 6.003700 0.000000 -0.000000 -1.588237 -21.924801 1.106381 -0.000000 -0.000000 0.000000 0.000002 -0.000000 -0.000000
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$definebone "ValveBiped.Bip01_R_Thigh" "ValveBiped.Bip01_Pelvis" -4.552000 0.000001 0.000000 1.999622 -95.043388 -89.999641 -0.000001 -0.000000 -0.000000 -0.000000 -0.000000 0.000000
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$definebone "ValveBiped.Bip01_R_Calf" "ValveBiped.Bip01_R_Thigh" 17.847801 -0.000000 -0.000000 -0.000000 9.234934 0.000000 0.000000 0.000000 -0.000000 -0.000000 -0.000001 0.000000
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$definebone "ValveBiped.Bip01_R_Foot" "ValveBiped.Bip01_R_Calf" 16.203203 -0.000000 -0.000000 12.505950 -77.168823 11.142882 -0.000000 0.000000 -0.000000 0.000002 0.000003 0.000000
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$definebone "ValveBiped.Bip01_R_Toe0" "ValveBiped.Bip01_R_Foot" 6.003700 0.000001 -0.000000 1.344734 -21.940273 -6.218312 -0.000000 0.000000 0.000000 0.000002 -0.000000 0.000001
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$definebone "ValveBiped.Bip01_Spine" "ValveBiped.Bip01_Pelvis" 0.000000 3.448902 -2.335500 4.766436 89.999641 89.999641 0.000000 0.000000 0.000000 0.000000 -0.000000 -0.000000
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$definebone "ValveBiped.Bip01_Spine1" "ValveBiped.Bip01_Spine" 3.995800 0.000000 0.000000 -0.000000 -2.833277 -0.000000 0.000001 -0.000000 0.000000 -0.000000 -0.000000 -0.000000
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$definebone "ValveBiped.Bip01_Spine2" "ValveBiped.Bip01_Spine1" 5.315601 -0.077900 -0.000000 0.000000 8.297002 -0.000000 -0.000001 -0.000000 -0.000000 0.000000 -0.000000 -0.000000
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$definebone "ValveBiped.Bip01_Spine4" "ValveBiped.Bip01_Spine2" 4.412999 -0.075600 -0.000000 0.000000 16.074903 -0.000000 -0.000001 0.000001 -0.000000 0.000000 -0.000000 -0.000000
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$definebone "ValveBiped.Bip01_Neck1" "ValveBiped.Bip01_Spine4" 5.929100 -0.144100 -0.000000 0.000000 -3.607342 179.999283 0.000001 -0.000000 -0.000000 -0.000000 0.000000 -0.000000
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$definebone "ValveBiped.Bip01_Head1" "ValveBiped.Bip01_Neck1" 2.636299 -0.000000 -0.000000 0.000000 12.859465 -0.000000 0.000004 -0.000000 0.000000 0.000000 0.000000 -0.000000
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$definebone "ValveBiped.Bip01_R_Clavicle" "ValveBiped.Bip01_Spine4" 2.300298 0.203101 -1.937600 70.562042 -149.190765 -55.219952 0.000000 0.000001 -0.000000 -0.000000 0.000000 -0.000001
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$definebone "ValveBiped.Bip01_R_UpperArm" "ValveBiped.Bip01_R_Clavicle" 4.609800 -0.471100 -0.344600 13.981888 -33.858936 90.677452 0.000001 -0.000000 0.000000 -0.000004 -7.451979 90.000000
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$definebone "ValveBiped.Bip01_R_Forearm" "ValveBiped.Bip01_R_UpperArm" 10.560401 -1.381300 0.000001 0.000002 -3.773499 0.000000 -0.000000 0.000000 0.000001 0.000002 0.000001 0.000000
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$definebone "ValveBiped.Bip01_R_Hand" "ValveBiped.Bip01_R_Forearm" 8.169798 0.034200 -0.046900 2.068381 1.510891 -84.918648 -0.000000 0.000001 -0.000000 -0.000001 0.000004 -0.000001
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$definebone "ValveBiped.Bip01_R_Finger2" "ValveBiped.Bip01_R_Hand" 4.659098 0.273703 0.388700 -2.622429 -22.384886 -5.160058 0.000001 0.000000 -0.000000 -0.000002 -0.000000 -0.000000
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$definebone "ValveBiped.Bip01_R_Finger21" "ValveBiped.Bip01_R_Finger2" 1.347001 -0.000000 0.000000 2.358865 -8.782870 -0.000000 -0.000001 -0.000001 -0.000000 -0.000002 0.000000 -0.000000
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$definebone "ValveBiped.Bip01_R_Finger22" "ValveBiped.Bip01_R_Finger21" 0.901599 -0.000001 -0.000000 0.857716 -7.491996 0.000000 -0.000000 0.000001 -0.000000 -0.000002 0.000001 0.000000
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$definebone "ValveBiped.Bip01_R_Finger1" "ValveBiped.Bip01_R_Hand" 4.412599 0.071400 -1.033700 4.973846 -25.696009 -20.172127 -0.000000 0.000001 0.000000 -0.000002 0.000002 0.000001
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$definebone "ValveBiped.Bip01_R_Finger11" "ValveBiped.Bip01_R_Finger1" 1.693200 0.000001 0.000000 1.310352 -2.917499 0.000000 0.000000 -0.000001 -0.000000 -0.000002 0.000002 -0.000001
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$definebone "ValveBiped.Bip01_R_Finger12" "ValveBiped.Bip01_R_Finger11" 0.954699 -0.000000 -0.000000 2.749623 -5.778280 -0.000002 -0.000001 0.000000 -0.000000 -0.000001 -0.000000 -0.000002
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$definebone "ValveBiped.Bip01_R_Finger0" "ValveBiped.Bip01_R_Hand" 1.286499 -0.349999 -1.307900 31.793428 -22.098406 81.675140 0.000001 0.000000 0.000000 0.000002 0.000001 -0.000002
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$definebone "ValveBiped.Bip01_R_Finger01" "ValveBiped.Bip01_R_Finger0" 2.374300 0.000000 0.000001 -1.630063 17.436255 -0.000000 -0.000001 -0.000000 -0.000002 0.000001 0.000003 -0.000000
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$definebone "ValveBiped.Bip01_R_Finger02" "ValveBiped.Bip01_R_Finger01" 1.225801 0.000000 -0.000001 3.429727 -10.277716 -0.000001 -0.000001 0.000000 -0.000001 0.000002 0.000001 -0.000001
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$definebone "ValveBiped.Bip01_L_Clavicle" "ValveBiped.Bip01_Spine4" 2.300298 0.203101 1.937600 70.562042 30.808514 -55.219952 0.000000 0.000000 -0.000000 0.000001 0.000002 -0.000000
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$definebone "ValveBiped.Bip01_L_UpperArm" "ValveBiped.Bip01_L_Clavicle" -4.609800 0.471102 0.344600 13.981889 -33.858932 90.677452 0.000000 -0.000000 0.000001 -0.000004 172.548019 90.000000
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$definebone "ValveBiped.Bip01_L_Forearm" "ValveBiped.Bip01_L_UpperArm" -10.560400 1.381300 0.000002 0.000004 -3.773499 -0.000000 -0.000000 0.000000 0.000002 -0.329606 -179.760147 179.998627
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$definebone "ValveBiped.Bip01_L_Hand" "ValveBiped.Bip01_L_Forearm" -8.169801 -0.034200 0.047001 2.068381 1.510890 -84.918648 -0.000000 0.000001 -0.000000 -0.000000 0.000003 -0.000001
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$definebone "ValveBiped.Bip01_L_Finger2" "ValveBiped.Bip01_L_Hand" -4.659099 -0.273600 -0.388700 -2.622428 -22.384886 -5.160059 0.000001 0.000001 0.000000 -0.000001 0.000001 0.000000
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$definebone "ValveBiped.Bip01_L_Finger21" "ValveBiped.Bip01_L_Finger2" -1.346899 0.000001 0.000000 2.358866 -8.782871 0.000000 0.000001 -0.000001 -0.000000 -0.000001 -0.000002 0.000000
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$definebone "ValveBiped.Bip01_L_Finger22" "ValveBiped.Bip01_L_Finger21" -0.901699 -0.000002 -0.000000 0.857717 -7.491999 0.000000 -0.000001 0.000000 0.000000 -0.000001 -0.000002 0.000000
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$definebone "ValveBiped.Bip01_L_Finger1" "ValveBiped.Bip01_L_Hand" -4.412599 -0.071300 1.033700 4.973846 -25.696011 -20.172127 0.000001 -0.000000 -0.000000 -0.000002 0.000001 0.000003
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$definebone "ValveBiped.Bip01_L_Finger11" "ValveBiped.Bip01_L_Finger1" -1.693099 -0.000001 -0.000000 1.310353 -2.917501 0.000003 0.000001 0.000001 -0.000000 -0.000001 -0.000001 0.000002
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$definebone "ValveBiped.Bip01_L_Finger12" "ValveBiped.Bip01_L_Finger11" -0.954701 0.000000 -0.000000 2.749624 -5.778281 0.000001 -0.000001 0.000000 0.000000 -0.000001 -0.000002 0.000001
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$definebone "ValveBiped.Bip01_L_Finger0" "ValveBiped.Bip01_L_Hand" -1.286600 0.350001 1.307900 31.793425 -22.098408 81.675140 0.000001 -0.000000 -0.000001 -0.000000 0.000002 -0.000001
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$definebone "ValveBiped.Bip01_L_Finger01" "ValveBiped.Bip01_L_Finger0" -2.374199 -0.000001 -0.000001 -1.630065 17.436253 -0.000002 0.000001 -0.000000 0.000000 0.000001 0.000002 -0.000002
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$definebone "ValveBiped.Bip01_L_Finger02" "ValveBiped.Bip01_L_Finger01" -1.225799 -0.000000 0.000001 3.429727 -10.277715 -0.000002 0.000001 0.000000 0.000001 0.000002 0.000003 -0.000003
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$definebone "ValveBiped.forward" "ValveBiped.Bip01_Head1" 2.000004 -3.000001 0.000000 -0.000000 -75.999985 -89.999985 -0.000001 -0.000000 -0.000001 0.000000 -0.000000 0.000000
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$definebone "ValveBiped.Anim_Attachment_RH" "ValveBiped.Bip01_R_Hand" 2.676083 -1.712439 0.000000 -0.000001 -89.999985 -89.999985 0.000002 0.000000 0.000000 0.000001 -0.000001 -0.000001
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$definebone "ValveBiped.Anim_Attachment_LH" "ValveBiped.Bip01_L_Hand" 2.676088 -1.712441 0.000000 0.000001 89.999977 90.000038 -0.000001 -0.000000 -0.000001 -0.000005 -0.000001 0.000000
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$definebone "ValveBiped.faceplate_attachment" "ValveBiped.Bip01_L_Hand" 3.553241 -6.088442 -0.205132 -34.949566 168.254562 153.331299 0.000001 0.000001 0.000000 0.000001 -0.000002 0.000000
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//====================================================
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//
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// LOWER BODY MOVEMENT ANIMATION
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//
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//====================================================
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//-----------------
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// Idles
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//-----------------
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// $sequence Idle_lower "Idle01" loop FPS 30 activity ACT_IDLE 1
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// $sequence Crouch_Idle_Lower "Crouch_idle01" loop FPS 30 activity ACT_CROUCHIDLE 1
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// $sequence menu_pose "menu_pose" loop fps 30 origin 0 0 -115 activity ACT_MENUPOSE 1
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//-----------------
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// Run
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//-----------------
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$animation a_RunS RunS startloop 0 LX LY alignto Idle_lower rotateto -180
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$animation a_RunSE RunSE startloop 0 LX LY alignto Idle_lower rotateto -135
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$animation a_RunE RunE startloop 0 LX LY alignto Idle_lower rotateto -90
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$animation a_RunNE RunNE startloop 0 LX LY alignto Idle_lower rotateto -45
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$animation a_RunN RunN startloop 0 LX LY alignto Idle_lower rotateto 0
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$animation a_RunNW RunNW startloop 0 LX LY alignto Idle_lower rotateto 45
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$animation a_RunW RunW startloop 0 LX LY alignto Idle_lower rotateto 90
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$animation a_RunSW RunSW startloop 0 LX LY alignto Idle_lower rotateto 135
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$animation a_RunZero "9run_idle" loop
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/* $sequence Run_lower {
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a_RunS a_RunSE a_RunE
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a_RunNE a_RunN a_RunNW
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a_RunW a_RunSW a_RunS
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blendwidth 9 blend move_yaw -180 180
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loop
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ACT_RUN 1
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}
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*/
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$sequence Run_lower {
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a_RunNW a_RunN a_RunNE
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a_RunW a_RunZero a_RunE
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a_RunSW a_RunS a_RunSE
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blendwidth 3 blend move_y -1 1 blend move_x 1 -1 loop
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ACT_RUN 1
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{ event 7001 14 "lfoot" }
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{ event 7001 5 "rfoot" }
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}
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//-----------------
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// Walk
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//-----------------
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$animation a_WalkS WalkS startloop 0 LX LY loop alignto Idle_lower rotateto -180
|
||||
$animation a_WalkSE WalkSE startloop 0 LX LY loop alignto Idle_lower rotateto -135
|
||||
$animation a_WalkE WalkE startloop 0 LX LY loop alignto Idle_lower rotateto -90
|
||||
$animation a_WalkNE WalkNE startloop 0 LX LY loop alignto Idle_lower rotateto -45
|
||||
$animation a_WalkN WalkN startloop 0 LX LY loop alignto Idle_lower rotateto 0
|
||||
$animation a_WalkNW WalkNW startloop 0 LX LY loop alignto Idle_lower rotateto 45
|
||||
$animation a_WalkW WalkW startloop 0 LX LY loop alignto Idle_lower rotateto 90
|
||||
$animation a_WalkSW WalkSW startloop 0 LX LY loop alignto Idle_lower rotateto 135
|
||||
$animation a_walkZero "9walk_idle" loop
|
||||
|
||||
/* $sequence Walk_lower {
|
||||
a_WalkS a_WalkSE a_WalkE a_WalkNE a_WalkN a_WalkNW a_WalkW a_WalkSW a_WalkS
|
||||
blendwidth 9 blend move_yaw -180 180
|
||||
ACT_WALK 1
|
||||
}
|
||||
*/
|
||||
|
||||
$sequence walk_lower {
|
||||
a_walkNW a_walkN a_walkNE
|
||||
a_walkW a_walkZero a_walkE
|
||||
a_walkSW a_walkS a_walkSE
|
||||
blendwidth 3 blend move_y -1 1 blend move_x 1 -1 loop
|
||||
ACT_WALK 1
|
||||
{ event 7002 15 "lfoot" }
|
||||
{ event 7002 4 "lfoot" }
|
||||
}
|
||||
|
||||
|
||||
//-----------------------
|
||||
// Crouch_Walk
|
||||
//-----------------------
|
||||
|
||||
$animation a_Crouch_walkS Crouch_walkS startloop 0 LX LY alignto Idle_lower rotateto -180
|
||||
$animation a_Crouch_walkSE Crouch_walkSE startloop 0 LX LY alignto Idle_lower rotateto -135
|
||||
$animation a_Crouch_walkE Crouch_walkE startloop 0 LX LY alignto Idle_lower rotateto -90
|
||||
$animation a_Crouch_walkNE Crouch_walkNE startloop 0 LX LY alignto Idle_lower rotateto -45
|
||||
$animation a_Crouch_walkN Crouch_walkN startloop 0 LX LY alignto Idle_lower rotateto 0
|
||||
$animation a_Crouch_walkNW Crouch_walkNW startloop 0 LX LY alignto Idle_lower rotateto 45
|
||||
$animation a_Crouch_walkW Crouch_walkW startloop 0 LX LY alignto Idle_lower rotateto 90
|
||||
$animation a_Crouch_walkSW Crouch_walkSW startloop 0 LX LY alignto Idle_lower rotateto 135
|
||||
$animation a_Crouch_walkZero "9crouchwalk_idle" loop
|
||||
|
||||
/* $sequence Crouch_Walk_lower {
|
||||
a_Crouch_walkS a_Crouch_walkSE a_Crouch_walkE
|
||||
a_Crouch_walkNE a_Crouch_walkN a_Crouch_walkNW
|
||||
a_Crouch_walkW a_Crouch_walkSW a_Crouch_walkS
|
||||
blendwidth 9 blend move_yaw -180 180
|
||||
ACT_RUN_CROUCH 1
|
||||
}
|
||||
*/
|
||||
$sequence Crouch_walk_lower {
|
||||
a_Crouch_walkNW a_Crouch_walkN a_Crouch_walkNE
|
||||
a_Crouch_walkW a_Crouch_walkZero a_Crouch_walkE
|
||||
a_Crouch_walkSW a_Crouch_walkS a_Crouch_walkSE
|
||||
blendwidth 3 blend move_y -1 1 blend move_x 1 -1 loop
|
||||
ACT_RUN_CROUCH 1
|
||||
{ event 7002 17 "lfoot" }
|
||||
{ event 7002 5 "rfoot" }
|
||||
}
|
||||
|
||||
|
||||
//---------------
|
||||
// jump
|
||||
//---------------
|
||||
|
||||
// $sequence Jump "jump" fps 30 alignto Idle_lower activity ACT_HOP 1 { event 7001 23 "lfoot" } { event 7001 23 "rfoot" }
|
||||
|
||||
//====================================================
|
||||
//
|
||||
// Weapon Specific Animation
|
||||
//
|
||||
//====================================================
|
||||
|
||||
|
||||
//------------------
|
||||
// Pistols
|
||||
//------------------
|
||||
|
||||
/* $sequence Crouch_Idle_Aim_Pistol {
|
||||
Idle_Pistol_aim_up_right Idle_Pistol_aim_up_center Idle_Pistol_aim_up_left
|
||||
Idle_Pistol_aim_mid_right Idle_Pistol_aim_mid_center Idle_Pistol_aim_mid_left
|
||||
Idle_Pistol_aim_down_right Idle_Pistol_aim_down_center Idle_Pistol_aim_down_left
|
||||
weightlist nolowerbody
|
||||
blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65
|
||||
iklock lfoot 1 0 iklock rfoot 1 0
|
||||
delta
|
||||
}
|
||||
*/
|
||||
|
||||
// $animation Run_Pistol_aim_neutral Run_9aims_Pistol frame 4 4
|
||||
// $animation Run_Pistol_aim_up_left Run_9aims_Pistol frame 0 0 subtract Run_Pistol_aim_neutral 0
|
||||
// $animation Run_Pistol_aim_up_center Run_9aims_Pistol frame 1 1 subtract Run_Pistol_aim_neutral 0
|
||||
// $animation Run_Pistol_aim_up_right Run_9aims_Pistol frame 2 2 subtract Run_Pistol_aim_neutral 0
|
||||
// $animation Run_Pistol_aim_mid_left Run_9aims_Pistol frame 3 3 subtract Run_Pistol_aim_neutral 0
|
||||
// $animation Run_Pistol_aim_mid_center Run_9aims_Pistol frame 4 4 subtract Run_Pistol_aim_neutral 0
|
||||
// $animation Run_Pistol_aim_mid_right Run_9aims_Pistol frame 5 5 subtract Run_Pistol_aim_neutral 0
|
||||
// $animation Run_Pistol_aim_down_left Run_9aims_Pistol frame 6 6 subtract Run_Pistol_aim_neutral 0
|
||||
// $animation Run_Pistol_aim_down_center Run_9aims_Pistol frame 7 7 subtract Run_Pistol_aim_neutral 0
|
||||
// $animation Run_Pistol_aim_down_right Run_9aims_Pistol frame 8 8 subtract Run_Pistol_aim_neutral 0
|
||||
|
||||
// $sequence Run_Aim_Pistol {
|
||||
// Run_Pistol_aim_up_right Run_Pistol_aim_up_center Run_Pistol_aim_up_left
|
||||
// Run_Pistol_aim_mid_right Run_Pistol_aim_mid_center Run_Pistol_aim_mid_left
|
||||
// Run_Pistol_aim_down_right Run_Pistol_aim_down_center Run_Pistol_aim_down_left
|
||||
// weightlist nolowerbody
|
||||
// blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65
|
||||
// iklock lfoot 1 0 iklock rfoot 1 0
|
||||
// delta
|
||||
// }
|
||||
|
||||
|
||||
// $sequence Idle_Upper_Pistol "Idle_Counter_Pistol" FPS 30 loop weightlist upperbody addlayer Run_Aim_Pistol
|
||||
// $sequence Walk_Upper_Pistol "Walk_Counter_Pistol" FPS 30 weightlist upperbody addlayer Run_Aim_Pistol
|
||||
// $sequence Run_Upper_Pistol "Run_Counter_Pistol" FPS 30 loop weightlist upperbody addlayer Run_Aim_Pistol
|
||||
// $sequence Crouch_Idle_Upper_Pistol "Crouch_Idle_Counter_Pistol" FPS 30 weightlist upperbody addlayer Run_Aim_Pistol
|
||||
// $sequence Crouch_Walk_Upper_Pistol "Crouch_Walk_Counter_Pistol" FPS 30 weightlist upperbody addlayer Run_Aim_Pistol
|
||||
|
||||
|
||||
// $animation Idle_Shoot_Pistol_layer "Run_Shoot_Pistol" FPS 30 subtract Idle_Shoot_Pistol_layer 0 weightlist upperbody
|
||||
// $sequence Idle_Shoot_Pistol "Idle_Shoot_Pistol_layer" delta
|
||||
// $sequence Walk_Shoot_Pistol "Idle_Shoot_Pistol_layer" delta
|
||||
// $sequence Run_Shoot_Pistol "Idle_Shoot_Pistol_layer" delta
|
||||
// $sequence Crouch_Idle_Shoot_Pistol "Idle_Shoot_Pistol_layer" delta
|
||||
// $sequence Crouch_Walk_Shoot_Pistol "Idle_Shoot_Pistol_layer" delta
|
||||
|
||||
|
||||
// $animation Reload_Pistol_layer "Idle_Reload_Pistol" FPS 30 subtract Reload_Pistol_layer 0 weightlist upperbody
|
||||
// $sequence Reload_Pistol "Reload_Pistol_layer" delta
|
||||
|
||||
|
||||
// //-----------------
|
||||
// // M4
|
||||
// //-----------------
|
||||
|
||||
// $animation Crouch_M4_aim_neutral Crouch_9aims_m4 frame 4 4
|
||||
// $animation Crouch_M4_aim_up_left Crouch_9aims_m4 frame 0 0 subtract Crouch_M4_aim_neutral 0
|
||||
// $animation Crouch_M4_aim_up_center Crouch_9aims_m4 frame 1 1 subtract Crouch_M4_aim_neutral 0
|
||||
// $animation Crouch_M4_aim_up_right Crouch_9aims_m4 frame 2 2 subtract Crouch_M4_aim_neutral 0
|
||||
// $animation Crouch_M4_aim_mid_left Crouch_9aims_m4 frame 3 3 subtract Crouch_M4_aim_neutral 0
|
||||
// $animation Crouch_M4_aim_mid_center Crouch_9aims_m4 frame 4 4 subtract Crouch_M4_aim_neutral 0
|
||||
// $animation Crouch_M4_aim_mid_right Crouch_9aims_m4 frame 5 5 subtract Crouch_M4_aim_neutral 0
|
||||
// $animation Crouch_M4_aim_down_left Crouch_9aims_m4 frame 6 6 subtract Crouch_M4_aim_neutral 0
|
||||
// $animation Crouch_M4_aim_down_center Crouch_9aims_m4 frame 7 7 subtract Crouch_M4_aim_neutral 0
|
||||
// $animation Crouch_M4_aim_down_right Crouch_9aims_m4 frame 8 8 subtract Crouch_M4_aim_neutral 0
|
||||
|
||||
|
||||
// $sequence Crouch_Aim_M4 {
|
||||
// Crouch_M4_aim_up_right Crouch_M4_aim_up_center Crouch_M4_aim_up_left
|
||||
// Crouch_M4_aim_mid_right Crouch_M4_aim_mid_center Crouch_M4_aim_mid_left
|
||||
// Crouch_M4_aim_down_right Crouch_M4_aim_down_center Crouch_M4_aim_down_left
|
||||
// weightlist upperbody
|
||||
// blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65
|
||||
// iklock lfoot 1 0 iklock rfoot 1 0
|
||||
// delta
|
||||
// }
|
||||
|
||||
|
||||
// $animation Run_M4_aim_neutral Run_9aims_M4 frame 4 4
|
||||
// $animation Run_M4_aim_up_left Run_9aims_M4 frame 0 0 subtract Run_M4_aim_neutral 0
|
||||
// $animation Run_M4_aim_up_center Run_9aims_M4 frame 1 1 subtract Run_M4_aim_neutral 0
|
||||
// $animation Run_M4_aim_up_right Run_9aims_M4 frame 2 2 subtract Run_M4_aim_neutral 0
|
||||
// $animation Run_M4_aim_mid_left Run_9aims_M4 frame 3 3 subtract Run_M4_aim_neutral 0
|
||||
// $animation Run_M4_aim_mid_center Run_9aims_M4 frame 4 4 subtract Run_M4_aim_neutral 0
|
||||
// $animation Run_M4_aim_mid_right Run_9aims_M4 frame 5 5 subtract Run_M4_aim_neutral 0
|
||||
// $animation Run_M4_aim_down_left Run_9aims_M4 frame 6 6 subtract Run_M4_aim_neutral 0
|
||||
// $animation Run_M4_aim_down_center Run_9aims_M4 frame 7 7 subtract Run_M4_aim_neutral 0
|
||||
// $animation Run_M4_aim_down_right Run_9aims_M4 frame 8 8 subtract Run_M4_aim_neutral 0
|
||||
|
||||
// $sequence Run_Aim_M4 {
|
||||
// Run_M4_aim_up_right Run_M4_aim_up_center Run_M4_aim_up_left
|
||||
// Run_M4_aim_mid_right Run_M4_aim_mid_center Run_M4_aim_mid_left
|
||||
// Run_M4_aim_down_right Run_M4_aim_down_center Run_M4_aim_down_left
|
||||
// weightlist upperbody
|
||||
// blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65
|
||||
// iklock lfoot 1 0 iklock rfoot 1 0
|
||||
// delta
|
||||
// }
|
||||
|
||||
|
||||
// $sequence Idle_Upper_M4 "Idle_Counter_M4" FPS 30 weightlist upperbody addlayer Run_Aim_M4
|
||||
// $sequence Walk_Upper_M4 "Walk_Counter_M4" FPS 30 weightlist upperbody addlayer Run_Aim_m4
|
||||
// $sequence Run_Upper_M4 "Run_Counter_M4" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_M4
|
||||
// $sequence Crouch_Idle_Upper_M4 "Crouch_Idle_Counter_M4" FPS 30 weightlist upperbody addlayer Crouch_Aim_m4
|
||||
// $sequence Crouch_Walk_Upper_M4 "Crouch_Walk_Counter_m4" FPS 30 weightlist upperbody addlayer Crouch_Aim_M4
|
||||
|
||||
|
||||
// $animation Idle_Shoot_M4_layer "Run_shoot_m4" FPS 30 subtract Idle_Shoot_M4_layer 0 weightlist upperbody
|
||||
// $sequence Idle_Shoot_M4 "Idle_Shoot_M4_layer" delta
|
||||
// $sequence Walk_Shoot_M4 "Idle_Shoot_M4_layer" delta
|
||||
// $sequence Run_Shoot_M4 "Idle_Shoot_M4_layer" delta
|
||||
// $sequence Crouch_Idle_Shoot_M4 "Idle_Shoot_M4_layer" delta
|
||||
// $sequence Crouch_Walk_Shoot_M4 "Idle_Shoot_M4_layer" delta
|
||||
|
||||
|
||||
// $animation Reload_M4_layer "Idle_Reload_M4" FPS 30 subtract Reload_M4_layer 0 weightlist upperbody
|
||||
// $sequence Reload_M4 "Reload_M4_layer" delta
|
||||
|
||||
|
||||
|
||||
$include "D:\Program Files\Valve\Steam\SteamApps\SourceMods\models\charpipeline\ff\qc_files\ruleshierarchy.qci"
|
|
@ -1 +0,0 @@
|
|||
|
|
@ -1,21 +0,0 @@
|
|||
$surfaceprop "flesh"
|
||||
$hboxset "cstrike"
|
||||
$hbox 3 "ValveBiped.Bip01_Pelvis" -6.75 -4.00 -6.50 6.75 2.00 3.50
|
||||
$hbox 6 "ValveBiped.Bip01_L_Thigh" 1.50 -2.65 -4.25 16.50 5.65 2.75
|
||||
$hbox 6 "ValveBiped.Bip01_L_Calf" -2.00 -2.00 -3.10 16.00 5.00 2.90
|
||||
$hbox 6 "ValveBiped.Bip01_L_Foot" -2.50 -1.00 -2.10 6.50 4.00 2.10
|
||||
$hbox 6 "ValveBiped.Bip01_L_Toe0" 0.13 -0.25 -2.40 3.13 2.95 2.10
|
||||
$hbox 7 "ValveBiped.Bip01_R_Thigh" 1.50 -2.65 -2.75 16.50 5.65 4.25
|
||||
$hbox 7 "ValveBiped.Bip01_R_Calf" -2.00 -2.00 -2.90 16.00 5.00 3.10
|
||||
$hbox 7 "ValveBiped.Bip01_R_Foot" -2.50 -1.00 -2.10 6.50 4.00 2.10
|
||||
$hbox 7 "ValveBiped.Bip01_R_Toe0" 0.13 -0.15 -1.79 3.13 3.05 2.71
|
||||
$hbox 3 "ValveBiped.Bip01_Spine1" -4.75 -3.50 -5.75 3.75 7.50 7.25
|
||||
$hbox 2 "ValveBiped.Bip01_Spine2" -1.00 -3.50 -6.50 9.00 7.50 6.50
|
||||
$hbox 1 "ValveBiped.Bip01_Neck1" -0.50 -4.25 -2.00 2.50 0.75 2.00
|
||||
$hbox 1 "ValveBiped.Bip01_Head1" -2.38 -6.09 -3.00 5.62 1.91 3.00
|
||||
$hbox 4 "ValveBiped.Bip01_L_UpperArm" 0.50 -1.90 -2.60 12.50 3.10 1.40
|
||||
$hbox 4 "ValveBiped.Bip01_L_Forearm" 0.00 -1.50 -2.50 10.00 2.50 1.50
|
||||
$hbox 4 "ValveBiped.Bip01_L_Hand" 0.50 -2.72 -1.75 5.50 0.72 2.75
|
||||
$hbox 5 "ValveBiped.Bip01_R_UpperArm" 0.50 -1.90 -2.60 12.50 3.10 1.40
|
||||
$hbox 5 "ValveBiped.Bip01_R_Forearm" 0.00 -1.50 -2.50 10.00 2.50 1.50
|
||||
$hbox 5 "ValveBiped.Bip01_R_Hand" 0.50 -2.72 -1.75 5.50 0.72 2.75
|
|
@ -1,9 +0,0 @@
|
|||
bonetreecollapse "ValveBiped.Bip01_L_Forearm"
|
||||
bonetreecollapse "ValveBiped.Bip01_R_Forearm"
|
||||
bonetreecollapse "ValveBiped.Bip01_L_Calf"
|
||||
bonetreecollapse "ValveBiped.Bip01_R_Calf"
|
||||
//bonetreecollapse "ValveBiped.Bip01_Neck1"
|
||||
replacebone "ValveBiped.Bip01_Neck1" "ValveBiped.Bip01_Spine2"
|
||||
replacebone "ValveBiped.Bip01_Spine4" "ValveBiped.Bip01_Spine2"
|
||||
replacebone "ValveBiped.Bip01_Spine1" "ValveBiped.Bip01_Spine"
|
||||
replacebone "ValveBiped.Bip01_Spine" "ValveBiped.Bip01_Spine2"
|
|
@ -1,4 +0,0 @@
|
|||
bonetreecollapse "ValveBiped.Bip01_L_Hand"
|
||||
bonetreecollapse "ValveBiped.Bip01_R_Hand"
|
||||
|
||||
|
File diff suppressed because it is too large
Load diff
|
@ -1,29 +0,0 @@
|
|||
// current cs ikchains from who knows where
|
||||
//$ikchain rhand "valvebiped.Bip01_R_Hand" Z 0
|
||||
//$ikchain lhand "valvebiped.Bip01_L_Hand" Z 0
|
||||
//$ikchain rfoot "valvebiped.Bip01_R_Foot" Z 0
|
||||
//$ikchain lfoot "valvebiped.Bip01_L_Foot" Z 0
|
||||
|
||||
// hl2 ik settings from standardikchains.qci as of 6/25
|
||||
|
||||
$ikchain rhand "valvebiped.Bip01_R_Hand" Z 0 knee 0.707 0.707 0
|
||||
$ikchain lhand "valvebiped.Bip01_L_Hand" Z 0 knee 0.707 0.707 0
|
||||
$ikchain rfoot "valvebiped.Bip01_R_Foot" Z 0 knee 0.707 -0.707 0
|
||||
$ikchain lfoot "valvebiped.Bip01_L_Foot" Z 0 knee 0.707 -0.707 0
|
||||
|
||||
$heirarchy "valvebiped.Bip01_Pelvis" ""
|
||||
$heirarchy "Valvebiped.bip01_Spine" "valvebiped.Bip01_Pelvis"
|
||||
$root "valvebiped.Bip01_Pelvis"
|
||||
$alwayscollapse "Valvebiped.bip01"
|
||||
$heirarchy "valvebiped.Bip01_L_Clavicle" "valvebiped.Bip01_Spine4"
|
||||
$heirarchy "valvebiped.Bip01_R_Clavicle" "valvebiped.Bip01_Spine4"
|
||||
$heirarchy "valvebiped.Bip01_L_Thigh" "valvebiped.Bip01_Pelvis"
|
||||
$heirarchy "valvebiped.Bip01_R_Thigh" "valvebiped.Bip01_Pelvis"
|
||||
|
||||
$poseparameter "move_yaw" -180 180 wrap
|
||||
$poseparameter "body_pitch" -90 90 loop 360
|
||||
$poseparameter "body_yaw" -90 90 loop 360
|
||||
|
||||
$weightlist upperbody "Valvebiped.bip01_spine" 1.0
|
||||
$weightlist nolowerbody "Valvebiped.bip01_Pelvis" 1.0 "ValveBiped.Bip01_L_Thigh" 0.0 "ValveBiped.Bip01_R_Thigh" 0.0
|
||||
$weightlist lowerbody "valvebiped.bip01_pelvis" 1.0 "valvebiped.bip01_spine" 0.0
|
Loading…
Reference in a new issue