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Add details of player_shared compile.bat
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@ -18,6 +18,8 @@ The model source files of Fortress Forever
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## Compiling a Model
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## Compiling a Model
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If compiling the player models, simply run compile.bat inside `player\ff_player_shared\compile` and check the output for where Source SDK has put the resulting file.
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To compile a model, use `studiomdl.exe` found in `Steam/steamapps/common/SourceSDK/bin/ep1/bin`. When you launch Source SDK (see setup instructions), an environment variable named `SourceSDK` will get set to the `Steam/steamapps/common/SourceSDK` directory path, so you can use `%SourceSDK%/bin/ep1/bin/studiomdl` as a shortcut to studiomdl that will work across different machines.
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To compile a model, use `studiomdl.exe` found in `Steam/steamapps/common/SourceSDK/bin/ep1/bin`. When you launch Source SDK (see setup instructions), an environment variable named `SourceSDK` will get set to the `Steam/steamapps/common/SourceSDK` directory path, so you can use `%SourceSDK%/bin/ep1/bin/studiomdl` as a shortcut to studiomdl that will work across different machines.
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Example commands to compile the tranquilizer viewmodel:
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Example commands to compile the tranquilizer viewmodel:
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@ -29,4 +31,4 @@ cd weapons/tranq/viewmodel
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Assuming you followed the setup instructions above, the compiled models will be output into the `Steam/steamapps/common/Fortress Forever/sdk` directory (**not** into the main mod directory), so you'll need to copy the newly compiled files into `Steam/steamapps/common/Fortress Forever/FortressForever`
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Assuming you followed the setup instructions above, the compiled models will be output into the `Steam/steamapps/common/Fortress Forever/sdk` directory (**not** into the main mod directory), so you'll need to copy the newly compiled files into `Steam/steamapps/common/Fortress Forever/FortressForever`
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For more information about studiomdl, see https://developer.valvesoftware.com/wiki/Studiomdl
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For more information about studiomdl, see https://developer.valvesoftware.com/wiki/Studiomdl
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