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Revert "Merge branch 'develop' of https://github.com/fortressforever/ff-code-2013 into develop"
This reverts commit2be1bb3fc4
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@ -19,14 +19,13 @@ We will be using the branching model laid out here: http://nvie.com/posts/a-succ
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## Code
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## Code
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* Avoid making changes in the base Source engine files; always try to move those changes into a FF-specific source file that derives from the base class.
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* Avoid making changes in the base Source engine files; always try to move those changes into a FF-specific source file that derives from the base class.
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* __TODO__ Design some object composition rules to keep code where we you expect it to be (there was a lot of code in strange places). Not sure how to address this yet.
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### Syntax
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### Syntax
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#### Variable and Function Names
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#### Variable and Function Names
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* __TODO__ Decide on a naming convention
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* __TODO__ Decide on a naming convention
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* Always make variable and function names as descriptive as possible, this includes for-loop variables (e.g. if 'i' stands for 'currentPlayerIndex' then use 'currentPlayerIndex').
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* Always make variable and function names as descriptive as possible (if 'i' stands for 'currentPlayerIndex' then use 'currentPlayerIndex')
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#### File Names and Directory Structure
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#### File Names and Directory Structure
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@ -40,8 +39,6 @@ We will be using the branching model laid out here: http://nvie.com/posts/a-succ
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Solution and makefiles are no longer stored on the repo, they are generated using [VPC](https://developer.valvesoftware.com/wiki/Valve_Project_Creator). To add/remove files from the project, you must edit the __game/client/client_ff.vpc__ and/or __game/server/server_ff.vpc__ files and then execute __createallprojects(.bat)__ in the __src/__ directory. To remove a non-FF-specific file from the project (like HL2DM files), add exactly what you would to add the file (or copy the line from the .vpc that includes it), but put a - before "$File".
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Solution and makefiles are no longer stored on the repo, they are generated using [VPC](https://developer.valvesoftware.com/wiki/Valve_Project_Creator). To add/remove files from the project, you must edit the __game/client/client_ff.vpc__ and/or __game/server/server_ff.vpc__ files and then execute __createallprojects(.bat)__ in the __src/__ directory. To remove a non-FF-specific file from the project (like HL2DM files), add exactly what you would to add the file (or copy the line from the .vpc that includes it), but put a - before "$File".
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AS A RULE: If changes are made to the VPC files as part of a commit then the commit comment should start with "VPCMOD: " for easy spotting by developers to indicate they need to re-run the bats.
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## Documentation
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## Documentation
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### DOCUMENTATION.md
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### DOCUMENTATION.md
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