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rename CLASS_<ff class> to FF_CLASS_<class> to avoid confusion with Classify enums
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3 changed files with 38 additions and 38 deletions
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@ -26,18 +26,18 @@ typedef enum
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typedef enum
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{
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CLASS_UNASSIGNED = 0,
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CLASS_SCOUT,
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CLASS_SNIPER,
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CLASS_SOLDIER,
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CLASS_DEMOMAN,
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CLASS_MEDIC,
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CLASS_HWGUY,
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CLASS_PYRO,
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CLASS_SPY,
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CLASS_ENGINEER,
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CLASS_CIVILIAN,
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CLASS_COUNT
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FF_CLASS_UNASSIGNED = 0,
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FF_CLASS_SCOUT,
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FF_CLASS_SNIPER,
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FF_CLASS_SOLDIER,
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FF_CLASS_DEMOMAN,
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FF_CLASS_MEDIC,
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FF_CLASS_HWGUY,
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FF_CLASS_PYRO,
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FF_CLASS_SPY,
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FF_CLASS_ENGINEER,
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FF_CLASS_CIVILIAN,
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FF_CLASS_COUNT
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} FF_CLASS;
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#endif // FF_SH_SHAREDDEFS_H
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@ -44,16 +44,16 @@ static void ClassRestrictionChange( IConVar *var, const char *pOldString, float
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int idx = -1;
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const char *cvarName = conVar->GetName();
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if (FStrEq(cvarName, "cr_scout")) idx = CLASS_SCOUT;
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else if (FStrEq(cvarName, "cr_sniper")) idx = CLASS_SNIPER;
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else if (FStrEq(cvarName, "cr_soldier")) idx = CLASS_SOLDIER;
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else if (FStrEq(cvarName, "cr_demoman")) idx = CLASS_DEMOMAN;
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else if (FStrEq(cvarName, "cr_medic")) idx = CLASS_MEDIC;
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else if (FStrEq(cvarName, "cr_hwguy")) idx = CLASS_HWGUY;
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else if (FStrEq(cvarName, "cr_pyro")) idx = CLASS_PYRO;
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else if (FStrEq(cvarName, "cr_spy")) idx = CLASS_SPY;
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else if (FStrEq(cvarName, "cr_engineer")) idx = CLASS_ENGINEER;
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else if (FStrEq(cvarName, "cr_civilian")) idx = CLASS_CIVILIAN;
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if (FStrEq(cvarName, "cr_scout")) idx = FF_CLASS_SCOUT;
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else if (FStrEq(cvarName, "cr_sniper")) idx = FF_CLASS_SNIPER;
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else if (FStrEq(cvarName, "cr_soldier")) idx = FF_CLASS_SOLDIER;
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else if (FStrEq(cvarName, "cr_demoman")) idx = FF_CLASS_DEMOMAN;
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else if (FStrEq(cvarName, "cr_medic")) idx = FF_CLASS_MEDIC;
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else if (FStrEq(cvarName, "cr_hwguy")) idx = FF_CLASS_HWGUY;
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else if (FStrEq(cvarName, "cr_pyro")) idx = FF_CLASS_PYRO;
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else if (FStrEq(cvarName, "cr_spy")) idx = FF_CLASS_SPY;
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else if (FStrEq(cvarName, "cr_engineer")) idx = FF_CLASS_ENGINEER;
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else if (FStrEq(cvarName, "cr_civilian")) idx = FF_CLASS_CIVILIAN;
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pTeam->UpdateClassLimit( idx, conVar->GetInt() );
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}
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@ -69,7 +69,7 @@ LINK_ENTITY_TO_CLASS( ff_team_manager, CFF_SH_TeamManager );
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IMPLEMENT_SERVERCLASS_ST( CFF_SH_TeamManager, DT_FFTeamManager )
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SendPropInt( SENDINFO( m_iAllies ) ),
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SendPropInt( SENDINFO( m_iFortPoints ) ),
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SendPropArray3( SENDINFO_ARRAY3(m_iClasses), SendPropInt( SENDINFO_ARRAY(m_iClasses), 4 ) ),
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SendPropArray3( SENDINFO_ARRAY3( m_iClasses ), SendPropInt( SENDINFO_ARRAY( m_iClasses ), 4 ) ),
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SendPropInt( SENDINFO( m_iMaxPlayers ) ),
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//SendPropString( SENDINFO( m_szTeamname ) ), already done in base data table
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SendPropInt( SENDINFO( m_iDeaths ) ),
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@ -78,7 +78,7 @@ END_SEND_TABLE()
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IMPLEMENT_CLIENTCLASS_DT( CFF_CL_TeamManager, DT_FFTeamManager, CFF_SV_TeamManager )
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RecvPropInt( RECVINFO( m_iAllies ) ),
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RecvPropInt( RECVINFO( m_iFortPoints ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_iClasses), RecvPropInt( RECVINFO(m_iClasses[0]))),
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RecvPropArray3( RECVINFO_ARRAY(m_iClasses), RecvPropInt( RECVINFO( m_iClasses[0] ) ) ),
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RecvPropInt( RECVINFO( m_iMaxPlayers ) ),
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//RecvPropString( RECVINFO( m_szTeamname ) ), already done in base data table
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RecvPropInt( RECVINFO( m_iDeaths ) ),
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@ -149,16 +149,16 @@ void CFF_SH_TeamManager::UpdateClassLimit( int iClassIdx )
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ConVar *conVar = NULL;
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switch ( iClassIdx )
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{
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case CLASS_SCOUT: conVar = &cr_scout; break;
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case CLASS_SNIPER: conVar = &cr_sniper; break;
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case CLASS_SOLDIER: conVar = &cr_soldier; break;
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case CLASS_DEMOMAN: conVar = &cr_demoman; break;
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case CLASS_MEDIC: conVar = &cr_medic; break;
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case CLASS_HWGUY: conVar = &cr_hwguy; break;
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case CLASS_PYRO: conVar = &cr_pyro; break;
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case CLASS_SPY: conVar = &cr_spy; break;
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case CLASS_ENGINEER: conVar = &cr_engineer; break;
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case CLASS_CIVILIAN: conVar = &cr_civilian; break;
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case FF_CLASS_SCOUT: conVar = &cr_scout; break;
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case FF_CLASS_SNIPER: conVar = &cr_sniper; break;
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case FF_CLASS_SOLDIER: conVar = &cr_soldier; break;
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case FF_CLASS_DEMOMAN: conVar = &cr_demoman; break;
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case FF_CLASS_MEDIC: conVar = &cr_medic; break;
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case FF_CLASS_HWGUY: conVar = &cr_hwguy; break;
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case FF_CLASS_PYRO: conVar = &cr_pyro; break;
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case FF_CLASS_SPY: conVar = &cr_spy; break;
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case FF_CLASS_ENGINEER: conVar = &cr_engineer; break;
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case FF_CLASS_CIVILIAN: conVar = &cr_civilian; break;
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default: return;
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}
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@ -205,7 +205,7 @@ int CFF_SH_TeamManager::GetAllies( void )
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int CFF_SH_TeamManager::GetClassLimit ( int iClass )
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{
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if ( iClass < 0 || iClass > CLASS_COUNT )
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if ( iClass < 0 || iClass > FF_CLASS_COUNT )
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return -1;
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#ifdef CLIENT_DLL
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return m_iClasses[iClass];
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@ -35,15 +35,15 @@ class CFF_SH_TeamManager : public CTeam
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public:
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// variables
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#ifdef GAME_DLL
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int m_iClassesMap[CLASS_COUNT]; // this is just the map limits
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int m_iClassesMap[FF_CLASS_COUNT]; // this is just the map limits
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CNetworkVar( int, m_iAllies );
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CNetworkVar( int, m_iFortPoints );
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CNetworkArray( int, m_iClasses, CLASS_COUNT ); // this is the actual limit, needed by the client
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CNetworkArray( int, m_iClasses, FF_CLASS_COUNT ); // this is the actual limit, needed by the client
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CNetworkVar( int, m_iMaxPlayers );
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#else
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int m_iAllies;
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int m_iFortPoints;
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int m_iClasses[CLASS_COUNT];
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int m_iClasses[FF_CLASS_COUNT];
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int m_iMaxPlayers;
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#endif
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