account for unassigned team on players & use CLASS enums for digging out index for teamlimits

This commit is contained in:
Dexter 2013-11-05 01:22:45 +00:00 committed by squeek
parent 1f115eb8c5
commit 6deedf45a1
3 changed files with 47 additions and 34 deletions

View file

@ -26,7 +26,8 @@ typedef enum
typedef enum
{
CLASS_SCOUT = 1,
CLASS_UNASSIGNED = 0,
CLASS_SCOUT,
CLASS_SNIPER,
CLASS_SOLDIER,
CLASS_DEMOMAN,

View file

@ -1,10 +1,13 @@
#include "cbase.h"
#include "ff_sh_team_manager.h"
#include <map>
#ifdef GAME_DLL
#include "entitylist.h"
#endif
//#include "boost/assign.hpp"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
@ -24,23 +27,6 @@ ConVar cr_spy( "cr_spy", "0", 0, "Max number of spy", ClassRestrictionChange );
ConVar cr_engineer( "cr_engineer", "0", 0, "Max number of engineer", ClassRestrictionChange );
ConVar cr_civilian( "cr_civilian", "0", 0, "Max number of engineer", ClassRestrictionChange );
//static CUtlDict<const char*, int> classCvarToIndexDict;
// do this so we can find correct idx to pass to team manager
// (from old CFFTeam::UpdateTeamLimits indices)
static ConVar classRestrictionCvars[] =
{
cr_scout,
cr_sniper,
cr_soldier,
cr_demoman,
cr_medic,
cr_hwguy,
cr_pyro,
cr_spy,
cr_engineer,
cr_civilian,
};
// Need to update the real class limits for this map
static void ClassRestrictionChange( IConVar *var, const char *pOldString, float fOldVal )
{
@ -56,18 +42,20 @@ static void ClassRestrictionChange( IConVar *var, const char *pOldString, float
return;
int idx = -1;
for ( int i = 0; i < CLASS_COUNT; i ++)
{
if ( FStrEq( conVar->GetName(), classRestrictionCvars[i].GetName() ) )
{
idx = i;
break;
}
}
const char *cvarName = conVar->GetName();
if ( idx == -1 )
return;
pTeam->UpdateClassLimit( idx );
if (FStrEq(cvarName, "cr_scout")) idx = CLASS_SCOUT;
else if (FStrEq(cvarName, "cr_sniper")) idx = CLASS_SNIPER;
else if (FStrEq(cvarName, "cr_soldier")) idx = CLASS_SOLDIER;
else if (FStrEq(cvarName, "cr_demoman")) idx = CLASS_DEMOMAN;
else if (FStrEq(cvarName, "cr_medic")) idx = CLASS_MEDIC;
else if (FStrEq(cvarName, "cr_hwguy")) idx = CLASS_HWGUY;
else if (FStrEq(cvarName, "cr_pyro")) idx = CLASS_PYRO;
else if (FStrEq(cvarName, "cr_spy")) idx = CLASS_SPY;
else if (FStrEq(cvarName, "cr_engineer")) idx = CLASS_ENGINEER;
else if (FStrEq(cvarName, "cr_civilian")) idx = CLASS_CIVILIAN;
pTeam->UpdateClassLimit( idx, conVar->GetInt() );
}
}
@ -145,15 +133,38 @@ void CFF_SH_TeamManager::SetClassLimit( int iClass, int iLimit )
UpdateClassLimit( iClass );
}
void CFF_SH_TeamManager::UpdateClassLimit( int iClassIdx )
void CFF_SH_TeamManager::UpdateClassLimit( int iClassIdx, int conVarVal )
{
// if the map or cvar is 0 it will always use the other
int curCvar = classRestrictionCvars[iClassIdx].GetInt();
int curMap = m_iClassesMap[iClassIdx];
int newVal = min ( curCvar == 0 ? curMap : curCvar, curMap == 0 ? curCvar : curMap);
int newVal = min ( conVarVal == 0 ? curMap : conVarVal, curMap == 0 ? conVarVal : curMap);
m_iClasses.Set( iClassIdx, newVal );
DevMsg("CFF_SH_TeamManager::UpdateLimit: set class idx %i limit to %i\n", iClassIdx, newVal );
}
void CFF_SH_TeamManager::UpdateClassLimit( int iClassIdx )
{
// dont ask me about using boost::assign::map_list_of
ConVar *conVar = NULL;
switch ( iClassIdx )
{
case CLASS_SCOUT: conVar = &cr_scout; break;
case CLASS_SNIPER: conVar = &cr_sniper; break;
case CLASS_SOLDIER: conVar = &cr_soldier; break;
case CLASS_DEMOMAN: conVar = &cr_demoman; break;
case CLASS_MEDIC: conVar = &cr_medic; break;
case CLASS_HWGUY: conVar = &cr_hwguy; break;
case CLASS_PYRO: conVar = &cr_pyro; break;
case CLASS_SPY: conVar = &cr_spy; break;
case CLASS_ENGINEER: conVar = &cr_engineer; break;
case CLASS_CIVILIAN: conVar = &cr_civilian; break;
default: return;
}
if (conVar == NULL)
return;
UpdateClassLimit( iClassIdx, conVar->GetInt () );
}
void CFF_SH_TeamManager::UpdateAllClassLimits( void )

View file

@ -61,6 +61,7 @@ public:
void SetFortPoints( int iFortPoints );
void SetTeamLimits( int );
void UpdateClassLimit( int idx );
void UpdateClassLimit( int iClassIdx, int conVarVal );
void UpdateAllClassLimits( void );
static bool HandlePlayerTeamCommand( CFF_SV_Player &pPlayer, const char* pTeam );