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https://github.com/fortressforever/fortressforever-2013.git
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made shader editor WIN32 only, sources arent included on linux atm and dont build
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e5d60edcf9
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2 changed files with 15 additions and 2 deletions
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@ -113,5 +113,10 @@ $Project "Client (FF)"
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//$File "$SRCDIR\game\client\ShaderEditor\Grass\CGrassCluster.cpp"
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}
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}
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$Folder "Shader Libraries"
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{
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$Lib mathlib
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$Lib shaderlib
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}
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}
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}
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@ -77,8 +77,9 @@
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// Projective textures
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#include "C_Env_Projected_Texture.h"
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#if defined (WIN32)
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#include "ShaderEditor/ShaderEditorSystem.h" // FF --> hlstriker: Added
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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@ -1368,11 +1369,13 @@ void CViewRender::ViewDrawScene( bool bDrew3dSkybox, SkyboxVisibility_t nSkyboxV
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DrawWorldAndEntities( drawSkybox, view, nClearFlags, pCustomVisibility );
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// FF --> hlstriker: Added
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#if defined (WIN32)
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VisibleFogVolumeInfo_t fogVolumeInfo;
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render->GetVisibleFogVolume( view.origin, &fogVolumeInfo );
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WaterRenderInfo_t info;
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DetermineWaterRenderInfo( fogVolumeInfo, info );
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g_ShaderEditorSystem->CustomViewRender( &g_CurrentViewID, fogVolumeInfo, info );
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#endif
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// <--
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// Disable fog for the rest of the stuff
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@ -2001,7 +2004,9 @@ void CViewRender::RenderView( const CViewSetup &view, int nClearFlags, int whatT
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if ( ( bDrew3dSkybox = pSkyView->Setup( view, &nClearFlags, &nSkyboxVisible ) ) != false )
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{
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AddViewToScene( pSkyView );
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#if defined (WIN32)
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g_ShaderEditorSystem->UpdateSkymask(); // FF --> hlstriker: Added
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#endif
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}
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SafeRelease( pSkyView );
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@ -2059,7 +2064,9 @@ void CViewRender::RenderView( const CViewSetup &view, int nClearFlags, int whatT
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// Now actually draw the viewmodel
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DrawViewModels( view, whatToDraw & RENDERVIEW_DRAWVIEWMODEL );
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#if defined (WIN32)
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g_ShaderEditorSystem->UpdateSkymask( bDrew3dSkybox ); // FF --> hlstriker: Added
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#endif
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DrawUnderwaterOverlay();
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@ -2097,8 +2104,9 @@ void CViewRender::RenderView( const CViewSetup &view, int nClearFlags, int whatT
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}
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pRenderContext.SafeRelease();
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}
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#if defined (WIN32)
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g_ShaderEditorSystem->CustomPostRender(); // FF --> hlstriker: Added
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#endif
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// And here are the screen-space effects
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