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Added wrapper functions for HUD messages.
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3 changed files with 82 additions and 0 deletions
61
mp/src/game/server/ff/ff_sv_util.cpp
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61
mp/src/game/server/ff/ff_sv_util.cpp
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#include "cbase.h"
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#include "util.h"
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#include "ff_sv_util.h"
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void FF_UTIL_HudMessageAll(float x, float y, HUD_MSG_EFFECT effect, color32 color1, color32 color2, float fadeInTime, float fadeOutTime, float holdTime, float fxTime, int channel, const char *pszFormat, ...)
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{
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char szMessage[512];
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va_list argptr;
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va_start(argptr, pszFormat);
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Q_vsnprintf(szMessage, sizeof(szMessage), pszFormat, argptr);
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va_end(argptr);
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hudtextparms_s params;
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params.x = x;
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params.y = y;
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params.effect = effect;
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params.r1 = color1.r;
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params.g1 = color1.g;
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params.b1 = color1.b;
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params.a1 = color1.a;
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params.r2 = color2.r;
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params.g2 = color2.g;
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params.b2 = color2.b;
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params.a2 = color2.a;
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params.fadeinTime = fadeInTime;
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params.fadeoutTime = fadeOutTime;
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params.holdTime = holdTime;
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params.fxTime = fxTime;
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params.channel = channel;
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UTIL_HudMessageAll(params, szMessage);
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}
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void FF_UTIL_HudMessage(CBasePlayer *pToPlayer, float x, float y, HUD_MSG_EFFECT effect, color32 color1, color32 color2, float fadeInTime, float fadeOutTime, float holdTime, float fxTime, int channel, const char *pszFormat, ...)
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{
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char szMessage[512];
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va_list argptr;
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va_start(argptr, pszFormat);
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Q_vsnprintf(szMessage, sizeof(szMessage), pszFormat, argptr);
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va_end(argptr);
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hudtextparms_s params;
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params.x = x;
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params.y = y;
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params.effect = effect;
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params.r1 = color1.r;
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params.g1 = color1.g;
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params.b1 = color1.b;
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params.a1 = color1.a;
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params.r2 = color2.r;
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params.g2 = color2.g;
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params.b2 = color2.b;
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params.a2 = color2.a;
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params.fadeinTime = fadeInTime;
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params.fadeoutTime = fadeOutTime;
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params.holdTime = holdTime;
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params.fxTime = fxTime;
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params.channel = channel;
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UTIL_HudMessage(pToPlayer, params, szMessage);
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}
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18
mp/src/game/server/ff/ff_sv_util.h
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mp/src/game/server/ff/ff_sv_util.h
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#pragma once
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#ifndef FF_SV_UTIL_H
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#define FF_SV_UTIL_H
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// HUD Messages
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typedef enum
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{
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HUD_EFFECT_FADE_IN_OUT = 0,
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HUD_EFFECT_FLICKER,
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HUD_EFFECT_WRITE_OUT
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} HUD_MSG_EFFECT;
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void FF_UTIL_HudMessageAll( float x, float y, HUD_MSG_EFFECT effect, color32 color1, color32 color2, float fadeInTime, float fadeOutTime, float holdTime, float fxTime, int channel, const char *pszFormat, ... );
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void FF_UTIL_HudMessage( CBasePlayer *pToPlayer, float x, float y, HUD_MSG_EFFECT effect, color32 color1, color32 color2, float fadeInTime, float fadeOutTime, float holdTime, float fxTime, int channel, const char *pszFormat, ... );
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#endif //FF_SV_UTIL_H
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@ -40,6 +40,9 @@ $Project "Server (FF)"
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$File "ff\ff_sv_player.cpp"
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$File "ff\ff_sv_player.h"
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}
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$File "ff\ff_sv_util.cpp"
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$File "ff\ff_sv_util.h"
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}
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