Reverted server/gameinterface.cpp back to its default code (had some commented out Lua test stuff in it)

This commit is contained in:
squeek 2013-11-02 11:37:47 +00:00
parent c6be12a4e0
commit 41947795c8

View file

@ -129,10 +129,6 @@ extern ConVar tf_mm_servermode;
#include "replay/ireplaysystem.h"
#endif
#ifdef FF
//#include "lua/luaman.h"
#endif
extern IToolFrameworkServer *g_pToolFrameworkServer;
extern IParticleSystemQuery *g_pParticleSystemQuery;
@ -746,10 +742,6 @@ bool CServerGameDLL::DLLInit( CreateInterfaceFn appSystemFactory,
gamestatsuploader->InitConnection();
#endif
#ifdef FF
//lua_init();
#endif
return true;
}
@ -760,9 +752,6 @@ void CServerGameDLL::PostInit()
void CServerGameDLL::DLLShutdown( void )
{
#ifdef FF
//lua_shutdown();
#endif
// Due to dependencies, these are not autogamesystems
ModelSoundsCacheShutdown();