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Reverted server/gameinterface.cpp back to its default code (had some commented out Lua test stuff in it)
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1 changed files with 0 additions and 11 deletions
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@ -129,10 +129,6 @@ extern ConVar tf_mm_servermode;
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#include "replay/ireplaysystem.h"
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#endif
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#ifdef FF
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//#include "lua/luaman.h"
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#endif
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extern IToolFrameworkServer *g_pToolFrameworkServer;
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extern IParticleSystemQuery *g_pParticleSystemQuery;
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@ -745,10 +741,6 @@ bool CServerGameDLL::DLLInit( CreateInterfaceFn appSystemFactory,
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// init the gamestatsupload connection
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gamestatsuploader->InitConnection();
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#endif
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#ifdef FF
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//lua_init();
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#endif
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return true;
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}
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@ -760,9 +752,6 @@ void CServerGameDLL::PostInit()
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void CServerGameDLL::DLLShutdown( void )
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{
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#ifdef FF
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//lua_shutdown();
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#endif
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// Due to dependencies, these are not autogamesystems
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ModelSoundsCacheShutdown();
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