move lua + luabind into 'game' so you dont have to go generate a second set of projects, and they are built when game is (no external deps go missing)
Conflicts: mp/src/vpc_scripts/groups_ff.vgc mp/src/vpc_scripts/projects_ff.vgc
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@ -1 +0,0 @@
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devtools\bin\vpc.exe +lualibs /mksln ff_lualibs.sln
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@ -22,6 +22,8 @@ $Group "game"
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"server"
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"server"
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"tier1"
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"tier1"
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"vgui_controls"
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"vgui_controls"
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"lua"
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"luabind"
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}
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}
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$Group "shaders"
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$Group "shaders"
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@ -55,6 +57,8 @@ $Group "everything"
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"vtfdiff"
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"vtfdiff"
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"vvis_dll"
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"vvis_dll"
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"vvis_launcher"
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"vvis_launcher"
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"lua"
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"luabind"
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}
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}
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$Group "dedicated"
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$Group "dedicated"
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@ -129,10 +129,3 @@ $Project "luabind"
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{
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{
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"thirdparty\luabind\luabind.vpc" [$WIN32||$X360||$POSIX]
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"thirdparty\luabind\luabind.vpc" [$WIN32||$X360||$POSIX]
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}
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}
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$Project "luatest"
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{
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"thirdparty\luatest\luatest.vpc" [$WIN32||$X360||$POSIX]
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}
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