enthusiastic-hat-club/Source/FFEditor.Target.cs
2017-03-28 19:25:14 -06:00

25 lines
530 B
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class FFEditorTarget : TargetRules
{
public FFEditorTarget(TargetInfo Target)
{
Type = TargetType.Editor;
}
//
// TargetRules interface.
//
public override void SetupBinaries(
TargetInfo Target,
ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
ref List<string> OutExtraModuleNames
)
{
OutExtraModuleNames.AddRange( new string[] { "FF" } );
}
}