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f53f854819
valve
/
zpak001.pk3dir
History
Marco Hladik
f53f854819
Move in all the sound shader definitions from Nuclide's base, just with
...
Half-Life specific paths.
2021-12-30 13:16:39 -08:00
..
data
Move waypoints from maps/ to data/
2021-04-21 09:55:30 +02:00
fonts
Use Font_GetID() in the places where drawfont is used.
2021-11-04 22:49:53 +01:00
gfx
Define the LOGO_AVI and LOGO_STATIC materials
2021-08-08 14:07:02 +02:00
particles
WEAPON_GAUSS: More work towards the visual stuff this weapon offers by
2021-08-29 17:45:33 +02:00
scripts
Initial commit, carried over from Nuclide's Git on March 8th 2021
2021-03-08 10:53:48 +01:00
sound
Move in all the sound shader definitions from Nuclide's base, just with
2021-12-30 13:16:39 -08:00
default.cfg
mp_fraglimit and mp_timelimit are now aliases to the original Quake cvars
2021-12-12 21:04:15 -08:00
skill_valve.cfg
Initial commit, carried over from Nuclide's Git on March 8th 2021
2021-03-08 10:53:48 +01:00