valve/zpak001.pk3dir/decls/def/weapons/crowbar.def

50 lines
1 KiB
Modula-2

entityDef weapon_crowbar
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "Crowbar"
"editor_rotatable" "1"
"spawnclass" "HLWeapon"
"model" "models/w_crowbar.mdl"
"model_view" "models/v_crowbar.mdl"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
// weapon specific
"def_onFire" "projectile_crowbar"
"inv_name" "Crowbar"
"ammoRequired" "0"
"silent_fire" "1"
"testDistance" "-32"
"failRate" "0.5"
"fireRate" "0.25"
"snd_fireFailed" "Weapon_Crowbar.Single"
"act_idle" "0"
"act_draw" "1"
"act_holster" "2"
"act_fireFailed" "4,5,7"
"act_fire" "3,6,8"
// HLWeapon specific
"hudSlot" "0"
"hudSlotPos" "0"
"weight" "0"
"crosshair" "none"
"ammoIcon" "none"
}
entityDef projectile_crowbar
{
"spawnclass" "NSProjectile"
"damage" "skill:plr_crowbar"
"is_bullet" "1"
"range" "32"
"decal_impact" "Impact.Shot"
"detonate_on_world" "1"
"snd_hitBody" "Weapon_Crowbar.Melee_Hit"
"snd_hitWorld" "Weapon_Crowbar.Melee_HitWorld"
}