valve/zpak001.pk3dir/decls/def/monsters/sentry.def

42 lines
971 B
Modula-2

entityDef monster_sentry
{
"spawnclass" "NSTalkMonster"
"model" "models/sentry.mdl"
"netname" "Turret"
"health" "skill:sentry_health"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"eye_height" "64"
"team" "1"
"propdata" "actor_robot"
"def_attack_ranged" "ranged_sentry_shot"
"attack_ranged_range" "1024"
"snd_idle" "monster_sentry.combatIdle"
"snd_death" "monster_sentry.die"
"snd_ranged_attack" "monster_sentry.fire"
"snd_thud" "monster_generic.thud"
"act_idle" "0" // when the sentry is turned off.
// "act_sleep" "4" // when the sentry retires;The animation is a dupe
"act_excited" "3" // waking up
"act_dieSimple" "5"
"act_dieForward" "5"
"act_dieViolent" "5"
"act_combatIdle" "2" // scanning
"act_rangeAttack1" "1"
"act_rangeAttack2" "1"
"speed_walk" "0"
"speed_run" "0"
}
entityDef ranged_sentry_shot
{
"inherit" "projectile_bullet_base"
"damage" "skill:hgrunt_pellets"
"delay" "0.1"
"attempts" "8"
"wait" "2"
}