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valve
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zpak001.pk3dir
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Marco Cawthorne
753af7e8fb
Ripping things out, move most weapon projectiles into EntityDef
2023-07-27 23:08:26 -07:00
..
constants.txt
Restructuring of monster/weapon entitydef files
2023-07-16 22:47:01 -07:00
decals.txt
More cleanups by shoving functions that we used to have in client/player.qc into shared/player.qc.
2022-11-22 16:31:40 -08:00
halflife_scroll.shader
Simplify halflife_scroll.shader
2022-01-03 16:54:11 -08:00
map_blacklist
Initial commit, carried over from Nuclide's Git on March 8th 2021
2021-03-08 10:53:48 +01:00
propdata.txt
Get rid of FX_GibHuman and FX_GibAlien, use PropData system instead
2023-07-17 11:32:59 -07:00
surfaceproperties.txt
Ripping things out, move most weapon projectiles into EntityDef
2023-07-27 23:08:26 -07:00