29 lines
367 B
GLSL
29 lines
367 B
GLSL
!!ver 100-450
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!!samps 1
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varying vec2 tc;
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varying vec4 vc;
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#ifdef VERTEX_SHADER
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attribute vec2 v_texcoord;
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attribute vec4 v_colour;
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void main ()
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{
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tc = v_texcoord;
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vc = v_colour;
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gl_Position = ftetransform();
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}
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#endif
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#ifdef FRAGMENT_SHADER
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void main ()
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{
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vec4 f = vc;
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#ifdef PREMUL
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f.rgb *= f.a;
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#endif
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f *= texture2D(s_t0, tc);
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gl_FragColor = f;
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}
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#endif
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