57 lines
1.2 KiB
Modula-2
57 lines
1.2 KiB
Modula-2
entityDef monster_human_assault
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{
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"spawnclass" "NSSquadMonster"
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"model" "models/hassault.mdl"
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"netname" "Human Assault"
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"health" "skill:hgrunt_health"
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"mins" "-16 -16 0"
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"maxs" "16 16 72"
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"eye_height" "64"
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"team" "1"
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"propdata" "actor_human"
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"speed_walk" "41"
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"speed_run" "304"
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// melee attack
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"def_attack_melee" "melee_hassault_kick"
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"attack_melee_range" "96"
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"snd_melee_attack" "monster_human_grunt.kick"
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// primary ranged attack
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"def_attack_ranged" "ranged_hassault_20mm"
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"snd_ranged_attack" "Weapon_MP5.Single"
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"attack_ranged_range" "1024"
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"reload_count" "30"
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"snd_idle" "monster_human_grunt.idle"
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"snd_pain" "HGrunt.Pain"
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"snd_death" "HGrunt.Die"
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"snd_reload" "HGrunt.Reload"
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"squad_leader" "1"
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// Intended to be the squad leader whenever present
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}
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entityDef melee_hassault_kick
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{
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"spawnclass" "NSProjectile"
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"is_bullet" "1"
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"damage" "skill:hgrunt_kick"
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"delay" "0.25"
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"range" "64"
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}
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entityDef ranged_hassault_20mm
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{
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"inherit" "projectile_bullet_base"
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"damage" "skill:hgrunt_pellets"
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"burst" "3"
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"burst_delay" "0.5"
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"delay" "0.1"
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}
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entityDef ranged_hassault_shot
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{
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"inherit" "projectile_bullet_base"
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"damage" "skill:hgrunt_pellets"
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"delay" "1.0"
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}
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