valve/zpak001.pk3dir/decls/def/monsters/human_assault.def

57 lines
1.2 KiB
Modula-2

entityDef monster_human_assault
{
"spawnclass" "NSSquadMonster"
"model" "models/hassault.mdl"
"netname" "Human Assault"
"health" "skill:hgrunt_health"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"eye_height" "64"
"team" "1"
"propdata" "actor_human"
"speed_walk" "41"
"speed_run" "304"
// melee attack
"def_attack_melee" "melee_hassault_kick"
"attack_melee_range" "96"
"snd_melee_attack" "monster_human_grunt.kick"
// primary ranged attack
"def_attack_ranged" "ranged_hassault_20mm"
"snd_ranged_attack" "Weapon_MP5.Single"
"attack_ranged_range" "1024"
"reload_count" "30"
"snd_idle" "monster_human_grunt.idle"
"snd_pain" "HGrunt.Pain"
"snd_death" "HGrunt.Die"
"snd_reload" "HGrunt.Reload"
"squad_leader" "1"
// Intended to be the squad leader whenever present
}
entityDef melee_hassault_kick
{
"spawnclass" "NSProjectile"
"is_bullet" "1"
"damage" "skill:hgrunt_kick"
"delay" "0.25"
"range" "64"
}
entityDef ranged_hassault_20mm
{
"inherit" "projectile_bullet_base"
"damage" "skill:hgrunt_pellets"
"burst" "3"
"burst_delay" "0.5"
"delay" "0.1"
}
entityDef ranged_hassault_shot
{
"inherit" "projectile_bullet_base"
"damage" "skill:hgrunt_pellets"
"delay" "1.0"
}