valve/zpak001.pk3dir/particles/impact_default.cfg

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// black bits
r_part main
{
type ball
texture ball
tcoords 1 65 31 95 256 8 32
scale 4
count 9
scalefactor 1
alpha 1
die 0.8
rgb 25 25 25
spawnmode ball
spawnorg 1
spawnvel 100
randomvel 100
gravity 400
}
// sparks
r_part +main
{
type texturedspark
texture ball
tcoords 1 65 31 95 256 8 32
scale 1
count 2
scalefactor 1
alpha 0.5
die 0.4
rgb 255 180 30
blend add
spawnmode ball
spawnvel 50
randomvel 50
veladd 200
gravity 600
}
// unused ricochet sprite, reactivated
r_part +main
{
count 0 0 1
orgadd 8
model "sprites/richo2.spr" framestart=0 framecount=15 framerate=20 additive scalemin=0.25 scalemax=0.55 alpha=0.65
}
// emitter for our bullet hole dust
r_part +main
{
step 4
die 0.5 1
type beam
emit dustparts
emitinterval 0.1
}
// black bits falling out of the bullet hole
r_part dustparts
{
type ball
texture ball
tcoords 1 65 31 95 256 8 32
scale 2
count 2
scalefactor 1
alpha 1
die 2 4
rgb 32 32 32
spawnmode ball
spawnorg 1
randomvel 10
veladd 50
gravity 800
}