Marco Cawthorne
f3596f2aef
Items: Ensure we re-adjust our position post-spawn so we don't fall through yet-to-spawn geometry. Delete a whole bunch of now unused code.
55 lines
No EOL
1.1 KiB
Modula-2
55 lines
No EOL
1.1 KiB
Modula-2
entityDef weapon_9mmAR
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "9mm AR"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/w_9mmAR.mdl"
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"inv_item" "$WEAPON_MP5"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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entityDef weapon_mp5
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{
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"spawnclass" "weapon_9mmAR"
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}
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entityDef projectile_ARgrenade
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{
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"spawnclass" "NSProjectile"
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"model" "models/grenade.mdl"
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"offset" "16 0 0"
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"velocity" "800 0 0"
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"angular_velocity" "-300 0 0"
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"gravity" "0.5"
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"bounce" "1"
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"mins" "0 0 0"
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"maxs" "0 0 0"
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"detonate_on_fuse" "0"
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"detonate_on_death" "1"
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"detonate_on_world" "1"
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"detonate_on_actor" "1"
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"snd_explode" "fx.explosion"
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"model_detonate" "fx_explosion.main"
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"decal_detonate" "ExplosionScorch"
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"smoke_fly" "weapon_9mmAR.nadetrail"
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"def_damage" "damage_ARgrneadeDirect"
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"def_splash_damage" "damage_ARgrneadeSplash"
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}
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entityDef damage_ARgrneadeDirect
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{
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"damage" "50"
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}
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entityDef damage_ARgrneadeSplash
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{
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"damage" "skill:plr_9mmAR_grenade"
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"radius" "160"
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} |