valve/zpak001.pk3dir/def/weapons/9mmAR.def
Marco Cawthorne f3596f2aef
Corpses: Ensure frame1time is reset whenever we inherit someones corpse.
Items: Ensure we re-adjust our position post-spawn so we don't fall through
yet-to-spawn geometry.
Delete a whole bunch of now unused code.
2024-03-02 00:43:10 -08:00

55 lines
No EOL
1.1 KiB
Modula-2

entityDef weapon_9mmAR
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "9mm AR"
"editor_rotatable" "1"
"spawnclass" "NSItem"
"model" "models/w_9mmAR.mdl"
"inv_item" "$WEAPON_MP5"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
}
entityDef weapon_mp5
{
"spawnclass" "weapon_9mmAR"
}
entityDef projectile_ARgrenade
{
"spawnclass" "NSProjectile"
"model" "models/grenade.mdl"
"offset" "16 0 0"
"velocity" "800 0 0"
"angular_velocity" "-300 0 0"
"gravity" "0.5"
"bounce" "1"
"mins" "0 0 0"
"maxs" "0 0 0"
"detonate_on_fuse" "0"
"detonate_on_death" "1"
"detonate_on_world" "1"
"detonate_on_actor" "1"
"snd_explode" "fx.explosion"
"model_detonate" "fx_explosion.main"
"decal_detonate" "ExplosionScorch"
"smoke_fly" "weapon_9mmAR.nadetrail"
"def_damage" "damage_ARgrneadeDirect"
"def_splash_damage" "damage_ARgrneadeSplash"
}
entityDef damage_ARgrneadeDirect
{
"damage" "50"
}
entityDef damage_ARgrneadeSplash
{
"damage" "skill:plr_9mmAR_grenade"
"radius" "160"
}