66 lines
1.3 KiB
INI
66 lines
1.3 KiB
INI
// fake unreal engine 1 renderer settings
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seta gl_texturemode GL_NEAREST_MIPMAP_NEAREST
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seta d_mipcap 0 1000
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// software mode doesn't have any real size limitations
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seta gl_max_size 8192
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// make sure those gl vars are set to a minimal setting
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seta gl_affinemodels 1
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seta gl_blendsprites 0
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seta gl_flashblend 0
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seta gl_overbright 2
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seta gl_picmip 0
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seta gl_polyblend 1
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seta gl_specular 0
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seta gl_texture_anisotropic_filtering 0
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seta gl_kdither 1
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// interpolation
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seta cl_nolerp 1
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seta r_noframegrouplerp 0
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seta r_nolerp 1
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// lighting
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seta r_lightmap 0
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seta r_lightmap_format rgb9e5
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seta r_lightmap_saturation 3
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seta r_nolightdir 0
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seta r_loadlit 0
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// FBO settings
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seta r_renderscale 1
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// glsl trickery
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seta r_glsl_offsetmapping 0
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seta r_softwarebanding 1
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seta r_postprocshader postproc_unreal
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seta gl_ldr 1
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// 3dfx GL Quake did not bother respecting colormaps, HL doesn't have one
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seta r_fb_bmodels 1
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seta r_fb_models 1
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// shadows
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seta r_shadows 0
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seta r_shadow_realtime_dlight 0
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seta r_shadow_realtime_dlight_shadows 0
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seta r_shadow_realtime_world 0
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// rest of the video gang
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seta r_bloom 0
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seta r_coronas 0
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seta r_deluxemapping 0
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seta r_drawflame 1
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seta r_drawflat 0
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seta r_dynamic 1
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seta r_fastsky 0
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seta r_lavastyle 1
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seta r_stains 0
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seta r_waterstyle 1
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seta r_waterwarp 1
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seta vid_hardwaregamma 1
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// apply
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vid_reload
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