valve/zpak001.pk3dir/sound
2021-08-29 17:45:33 +02:00
..
fx_valve.sndshd WEAPON_GAUSS: More work towards the visual stuff this weapon offers by 2021-08-29 17:45:33 +02:00
items_valve.sndshd Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
modelevent_shell.sndshd Use the new View_AddEvent() function for handling shell ejections 2021-03-29 21:54:23 +02:00
monsters_valve.sndshd Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
player.sndshd added waterenter and exit sound shader definitions 2021-03-24 08:37:54 +01:00
weapons_valve.sndshd Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00