valve/zpak001.pk3dir/decls/def/weapons/crossbow.def

119 lines
2.5 KiB
Modula-2

entityDef weapon_crossbow
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "Crossbow"
"editor_rotatable" "1"
"spawnclass" "HLWeapon"
"model" "models/w_crossbow.mdl"
"model_view" "models/v_crossbow.mdl"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
// weapon specific
"def_fireInfo" "fireInfo_crossbow"
"inv_name" "Crossbow"
"clipSize" "5"
"ammoIcon" "weapon_crossbow.ammo"
"ammo2Icon" "weapon_crossbow.ammo2"
"crosshair" "weapon_crossbow.crosshair"
"icon" "weapon_crossbow.weapon"
"iconSelected" "weapon_crossbow.weapon_s"
"act_fire" "4"
"act_fireLast" "6"
"act_holster" "10"
"act_holsterEmpty" "11"
"act_reload" "7"
"act_draw" "8"
"act_drawEmpty" "9"
"act_idle" "0,2"
"act_idleEmpty" "1,3"
"snd_fire" "Weapon_Crossbow.Single"
"snd_empty" "Weapons.Empty"
"snd_reload" "Weapon_Crossbow.Reload"
// HLWeapon specific
"hudSlot" "2"
"hudSlotPos" "2"
"weight" "10"
"zoomFov" "18"
}
entityDef weapon_crossbow_mp
{
"inherit" "weapon_crossbow"
"def_fireInfo" "fireInfo_crossbowMP"
}
entityDef fireInfo_crossbow
{
"def_onFire" "projectile_arrow"
"ammoType" "ammo_bolt"
"ammoRequired" "1"
"ammoPerShot" "1"
"fireRate" "1.0"
"punchAngle" "-2 0 0"
}
entityDef fireInfo_crossbowMP
{
"inherit" "fireInfo_crossbow"
"def_onFire" "projectile_arrowExplosive"
}
entityDef debris_arrow
{
"spawnclass" "NSProjectile"
"model" "models/crossbow_bolt.mdl"
}
entityDef projectile_arrow
{
"spawnclass" "NSProjectile"
"model" "models/crossbow_bolt.mdl"
"velocity" "2000 0 0"
"angular_velocity" "0 0 20"
"mins" "0 0 0"
"maxs" "0 0 0"
"def_damage" "damage_arrowDirect"
"model_detonate" "fx_spark.main"
"snd_explode" "DoSpark"
"snd_hitWorld" "Weapon_Crossbow.BoltHitWorld"
"snd_hitBody" "Weapon_Crossbow.BoltHitBody"
"detonate_on_fuse" "0"
"detonate_on_death" "1"
"detonate_on_world" "1"
"detonate_on_actor" "1"
"projectile_debris" "debris_arrow"
"debris_count" "1"
"debris_stick" "1"
"debris_offset" "-16 0 0"
"offset" "0 7 -8"
}
entityDef damage_arrowDirect
{
"damage" "skill:plr_xbow_bolt_monster"
}
entityDef projectile_arrowExplosive
{
"inherit" "projectile_arrow"
"smoke_fly" "weapon_crossbow.trail"
"def_damage" ""
"def_splash_damage" "damage_arrowSplash"
"model_detonate" "fx_explosion.main"
"snd_explode" "fx.explosion"
"decal_detonate" "ExplosionScorch"
}
entityDef damage_arrowSplash
{
"damage" "skill:plr_xbow_bolt_monster"
"radius" "125"
}