valve/zpak001.pk3dir/sound/func_door.sndshd
Marco Hladik d699ac570f
WEAPON_MP5: Adjust firing rate to be closer to original HL.
WEAPON_RPG: Start with laser enabled.
WEAPON_SHOTGUN: Force reload on empty fire.
2022-05-02 08:32:42 -07:00

100 lines
1.1 KiB
Text

func_door.move_0
{
follow
sample misc/null.wav
}
func_door.move_1
{
follow
sample doors/doormove1.wav
}
func_door.move_2
{
follow
sample doors/doormove2.wav
}
func_door.move_3
{
follow
sample doors/doormove3.wav
}
func_door.move_4
{
follow
sample doors/doormove4.wav
}
func_door.move_5
{
follow
sample doors/doormove5.wav
}
func_door.move_6
{
follow
sample doors/doormove6.wav
}
func_door.move_7
{
follow
sample doors/doormove7.wav
}
func_door.move_8
{
follow
sample doors/doormove8.wav
}
func_door.move_9
{
follow
sample doors/doormove9.wav
}
func_door.move_10
{
follow
sample doors/doormove10.wav
}
func_door.stop_0
{
sample misc/null.wav
}
func_door.stop_1
{
follow
sample doors/doorstop1.wav
}
func_door.stop_2
{
follow
sample doors/doorstop2.wav
}
func_door.stop_3
{
follow
sample doors/doorstop3.wav
}
func_door.stop_4
{
follow
sample doors/doorstop4.wav
}
func_door.stop_5
{
follow
sample doors/doorstop5.wav
}
func_door.stop_6
{
follow
sample doors/doorstop6.wav
}
func_door.stop_7
{
follow
sample doors/doorstop7.wav
}
func_door.stop_8
{
follow
sample doors/doorstop8.wav
}