valve/src/server/monster_bullchicken.qc

155 lines
3.3 KiB
C++

/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED monster_bullchicken (0 0.8 0.8) (-32 -32 0) (32 32 64)
HALF-LIFE (1998) ENTITY
Bullsquid
*/
enum
{
BULL_WALK,
BULL_RUN,
BULL_SURPIRSE,
BULL_FLINCH,
BULL_FLINCH2,
BULL_LEFT,
BULL_RIGHT,
BULL_IDLE,
BULL_WHIP,
BULL_BITE,
BULL_RANGE,
BULL_LOOK,
BULL_SEECRAB,
BULL_EAT,
BULL_INSPECT,
BULL_SNIFF,
BULL_DIE,
BULL_DIE2,
BULL_JUMP,
BULL_DRAGIDLE,
BULL_DRAG,
BULL_SCARE,
BULL_FALLIDLE,
BULL_FALL
};
/* the growls are used in combination with the bite sounds
* for close range attacks
*/
class monster_bullchicken:CBaseMonster
{
float m_flIdleTime;
void(void) monster_bullchicken;
virtual void(void) Death;
virtual void(void) Pain;
virtual void(void) IdleNoise;
virtual int(void) AnimIdle;
virtual int(void) AnimWalk;
virtual int(void) AnimRun;
};
int
monster_bullchicken::AnimIdle(void)
{
return BULL_IDLE;
}
int
monster_bullchicken::AnimWalk(void)
{
return BULL_WALK;
}
int
monster_bullchicken::AnimRun(void)
{
return BULL_RUN;
}
void
monster_bullchicken::IdleNoise(void)
{
/* don't make noise if we're dead (corpse) */
if (style == MONSTER_DEAD) {
return;
}
if (m_flIdleTime > time) {
return;
}
/* timing needs to adjusted as sounds conflict */
m_flIdleTime = time + random(2,10);
Sound_Play(this, CHAN_VOICE, "monster_bullchicken.idle");
}
void
monster_bullchicken::Pain(void)
{
CBaseMonster::Pain();
if (m_flAnimTime > time) {
return;
}
if (random() < 0.25f) {
return;
}
Sound_Play(this, CHAN_VOICE, "monster_bullchicken.pain");
SetFrame((random() < 0.5) ? BULL_FLINCH : BULL_FLINCH2);
m_flAnimTime = time + 0.25f;
}
void
monster_bullchicken::Death(void)
{
/* if we're already dead (corpse) don't change animations */
if (style != MONSTER_DEAD) {
/* two different animations */
SetFrame((random() < 0.5) ? BULL_DIE : BULL_DIE2);
Sound_Play(this, CHAN_VOICE, "monster_bullchicken.die");
}
/* set the functional differences */
CBaseMonster::Death();
}
void monster_bullchicken::monster_bullchicken(void)
{
Sound_Precache("monster_bullchicken.alert");
Sound_Precache("monster_bullchicken.attack");
Sound_Precache("monster_bullchicken.attackbite");
Sound_Precache("monster_bullchicken.attackshoot");
Sound_Precache("monster_bullchicken.die");
Sound_Precache("monster_bullchicken.idle");
Sound_Precache("monster_bullchicken.pain");
netname = "Bullsquid";
model = "models/bullsquid.mdl";
base_health = Skill_GetValue("bullsquid_health", 40);
base_mins = [-32,-32,0];
base_maxs = [32,32,64];
CBaseMonster::CBaseMonster();
}