142 lines
2.9 KiB
C++
142 lines
2.9 KiB
C++
/*
|
|
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
|
|
*
|
|
* Permission to use, copy, modify, and distribute this software for any
|
|
* purpose with or without fee is hereby granted, provided that the above
|
|
* copyright notice and this permission notice appear in all copies.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
|
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
|
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
|
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
|
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
|
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|
|
|
|
/*QUAKED monster_sitting_scientist (0 0.8 0.8) (-14 -14 0) (14 14 36)
|
|
|
|
HALF-LIFE (1998) ENTITY
|
|
|
|
Sitting scientists
|
|
|
|
*/
|
|
|
|
enum
|
|
{
|
|
DSCIA_LYING1 = 37,
|
|
DSCIA_LYING2,
|
|
DSCIA_DEADSIT,
|
|
DSCIA_DEADTABLE1,
|
|
DSCIA_DEADTABLE2,
|
|
DSCIA_DEADTABLE3,
|
|
DSCIA_DEADHANG
|
|
};
|
|
|
|
class monster_sitting_scientist:CBaseMonster
|
|
{
|
|
int m_iPose;
|
|
void(void) monster_sitting_scientist;
|
|
|
|
virtual void(void) Hide;
|
|
virtual void(void) Respawn;
|
|
virtual void(void) Death;
|
|
virtual void(void) Gib;
|
|
virtual void(string, string) SpawnKey;
|
|
};
|
|
|
|
void
|
|
monster_sitting_scientist::Gib(void)
|
|
{
|
|
takedamage = DAMAGE_NO;
|
|
FX_GibHuman(origin, vectoangles(origin - g_dmg_eAttacker.origin), g_dmg_iDamage * 2.0f);
|
|
Hide();
|
|
}
|
|
|
|
void
|
|
monster_sitting_scientist::Death(void)
|
|
{
|
|
if (health < -50) {
|
|
Gib();
|
|
return;
|
|
}
|
|
}
|
|
|
|
void
|
|
monster_sitting_scientist::Hide(void)
|
|
{
|
|
SetModel("");
|
|
solid = SOLID_NOT;
|
|
movetype = MOVETYPE_NONE;
|
|
}
|
|
|
|
void
|
|
monster_sitting_scientist::Respawn(void)
|
|
{
|
|
v_angle = GetSpawnAngles();
|
|
v_angle[0] = Math_FixDelta(v_angle[0]);
|
|
v_angle[1] = Math_FixDelta(v_angle[1]);
|
|
v_angle[2] = Math_FixDelta(v_angle[2]);
|
|
|
|
SetOrigin(GetSpawnOrigin());
|
|
angles = v_angle;
|
|
solid = SOLID_BBOX;
|
|
movetype = MOVETYPE_NONE;
|
|
SetModel(GetSpawnModel());
|
|
setsize(this, [-14,-14,0],[14,14,36]);
|
|
takedamage = DAMAGE_YES;
|
|
health = 0;
|
|
velocity = [0,0,0];
|
|
iBleeds = TRUE;
|
|
frame = 74;
|
|
droptofloor();
|
|
}
|
|
|
|
void
|
|
monster_sitting_scientist::SpawnKey(string strKey, string strValue)
|
|
{
|
|
switch (strKey) {
|
|
case "pose":
|
|
m_iPose = stoi(strValue);
|
|
break;
|
|
case "body":
|
|
SetBody(stoi(strValue) + 1);
|
|
break;
|
|
case "skin":
|
|
SetSkin(stoi(strValue));
|
|
break;
|
|
default:
|
|
CBaseMonster::SpawnKey(strKey, strValue);
|
|
}
|
|
}
|
|
|
|
void
|
|
monster_sitting_scientist::monster_sitting_scientist(void)
|
|
{
|
|
model = "models/scientist.mdl";
|
|
CBaseMonster::CBaseMonster();
|
|
|
|
/* has the body not been overriden, etc. choose a character for us */
|
|
if (m_iBody == -1) {
|
|
SetBody((int)floor(random(1,5)));
|
|
}
|
|
|
|
switch (m_iBody) {
|
|
case 1:
|
|
m_flPitch = 105;
|
|
netname = "Walter";
|
|
break;
|
|
case 2:
|
|
m_flPitch = 100;
|
|
netname = "Einstein";
|
|
break;
|
|
case 3:
|
|
m_flPitch = 95;
|
|
netname = "Luther";
|
|
SetSkin(1);
|
|
break;
|
|
default:
|
|
m_flPitch = 100;
|
|
netname = "Slick";
|
|
}
|
|
}
|