161 lines
7 KiB
INI
161 lines
7 KiB
INI
set ai_debugAlerts "0" // Show prints when AI gets alerted to a position.
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set ai_debugLogic "0" // Show prints when AI makes decisions regarding thinking.
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set ai_debugNav "0" // Show prints when AI makes decisions regarding navigation.
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set ai_debugScripts "0" // Show prints when AI interacts with scripted sequences.
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set ai_runSpeed "320" // Default run speed chosen by AI characters, in units per second.
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set ai_walkSpeed "150" // Default walk speed chosen by AI characters, in units per second.
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set ai_enable "1" // Disable AI behaviour when set.
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set bot_aimless "0" // Bots will not set goals for themselves when set.
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set bot_backspeed "133" // Bots desired maximum backwards speed.
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set bot_crouch "0" // Bots are all forced to move crouched.
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set bot_developer "0" // TODO: remove?
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set bot_dont_shoot "0" // Bots never actually shoot.
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set bot_enable "1" // Bot support enabled when set.
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set bot_fastChat "0" // Bots will chat instantly instead of 'typing'.
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set bot_forwardspeed "190" // Bots desired maximum forward speed.
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set bot_minClients "-1" // How many player slots are to be filled, -1 is 'untouched'.
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set bot_noChat "0" // Bots will no longer communicate when set.
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set bot_pause "0" // Bots logic will be paused.
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set bot_prefix "" // Bot nickname prefix for newly added bots.
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set bot_prone "0" // Bots are all forced to move prone.
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set bot_sidespeed "152" // Bots desired maximum strafe speed.
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set bot_skill "2" // Bot version of cvar "skill".
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set bot_walk "0" // Bots are forced to walk slowly.
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set cg_chatEnabled "1" // Enable the display of chat messages.
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set cg_damageShake "0" // Shake the display upon taking damage.
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set cg_hudAspect "0" // Aspect ratio override for the HUD. 1.0 is 1:1 square, 0 is auto.
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set cg_muzzleDLight "1" // Enable dlights being spawned from muzzleflashes.
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set cg_muzzleDLightColor "1.0 0.45 0.0" // Color of muzzleflash dlights.
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set cg_viewZSmoothingMax "16" // Camera vertical-axis smoothing max delta threshold.
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set cg_viewZSmoothingMin "1" // Camera vertical-axis smoothing delta threshold.
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set cg_viewZSmoothingTime "0.1" // Camera vertical-axis smoothing steps.
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set cg_viewmodelFlip "0" // Flip the viewmodel.
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set cg_viewmodelFov "90" // Viewmodel field of view.
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set cg_viewmodelLag "0" // Viewmodel lag when camera looks around.
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set cg_viewmodelOffset "0 0 0" // Viewmodel offset in relative units (forward, right, up)
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set cg_viewmodelPass "1" // Renders viewmodel in separate drawpass (no lighting)
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set cg_viewmodelScale "1.0" // Viewmodel scale multiplier, affects bob as well.
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set cl_backspeed "400" // Client's desired backwards speed.
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set cl_decals "128"
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set cl_forwardspeed "400" // Client's desired forward speed.
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set cl_musicstyle "0"
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set cl_sidespeed "400" // Client's desired side-step speed.
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set con_color "255 150 0"
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// HUD color value, R G B, 0-255 for each channel.
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set dev_cornerspeed "0" // Override speed set by path_corner entities.
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set dev_loddistance "0" // Override distance at which func_lod entities disappear.
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set dev_skyscale "" // Override for the sky_camera room scale.
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set dsp_soundscapes "1" // Enable the use of sound scapes.
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set g_damageScale "1" // final damage scale on objects
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set g_logLevel "2" // Game console log levels. 0 = None, 1 = Errors, 2 = Warnings, 3 = Extra Messages
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set g_logTimestamps "0" // When 1, will print time stamps before the log message
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set g_gravity "800" // Global gravity setting.
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set in_zoomSensitivity "1.0" // Input sensitivity multiplier for when you're zoomed in.
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set logging_enabled "0" // Enable server-side logging for game specific events.
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set menu_helptext_size "11"
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set menu_intro "1"
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set menu_steambg "0"
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set menu_updating "0"
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set motdfile "motd.txt"
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set mp_allowvote "1"
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set mp_decals "128"
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set mp_flashlight "1"
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set mp_td_dmgToKick "300"
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set mp_td_dmgToWarn "200"
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set nav_linksize "256"
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set nav_radius "32"
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set phys_developer "0" // Shows debug prints regarding physics operations when set.
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set phys_impactforcescale "100"
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set phys_pushscale "1"
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set pm_accelerate "10"
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set pm_airaccelerate "10"
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set pm_airstepsize "0"
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set pm_boxcenter "1"
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set pm_boxwidth "32"
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set pm_crouchheight "36"
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set pm_crouchspeed "90"
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set pm_crouchviewheight "30"
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set pm_edgefriction "1"
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set pm_friction "4"
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set pm_gravity "800"
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set pm_jumpheight "265"
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set pm_maxviewpitch "89"
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set pm_minviewpitch "-89"
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set pm_noclipaccelerate "5"
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set pm_noclipspeed "500"
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set pm_normalheight "72"
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set pm_normalviewheight "64"
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set pm_nospeedcap "0"
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set pm_proneheight "0"
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set pm_pronespeed "40.5"
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set pm_proneviewheight "16"
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set pm_runspeed "0"
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set pm_stairSmoothing "1"
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set pm_stamina "24"
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set pm_staminarate "0.75"
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set pm_staminathreshold "4"
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set pm_stepsize "18"
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set pm_stopspeed "100"
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set pm_thirdPerson "0"
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set pm_walkspeed "270"
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set pm_wateraccelerate "10"
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set pm_waterjumpheight "350"
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set r_autoscale "1" // When set, will ensure the game is at 640x480 type scaling.
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set r_drawdecals "1" // Shows decal entities managed by the game when set.
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set r_pixelscale "0" // When set, will ensure the 3D rendered scene is restricted to 640x480 resolution in definition.
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set r_renderEntityInfo "0" // Display visual information about entities in-world.
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set r_showDlights "0" // Displays dynamic light representations in-world.
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set r_showPhysicsInfo "0" // Displays physics entity information in-world.
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set r_skipGlows "0" // Skip rendering of glowing sprites.
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set r_skipLensFlares "0" // Skip rendering of lens flares.
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set r_skipWorld "0" // Skip rendering of the world.
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set rm_unlit_additive "1" // Render entities with the 'additive' rendermode fullbright.
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set rm_unlit_texture "1" // Render entities with the 'texture' rendermode fullbright.
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set rope_debug "0" // Shows primitive debug rendering of a rope when set.
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set rope_fast "1" // Don't perform expensive calculations on the rope when set.
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set rope_maxsegments "-1" // Limit rope segments. -1 means no limit.
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set rope_sag "2" // Rope sagging multiplier.
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set rope_swing "2" // Rope swinging multiplier.
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set s_logLevel "2" // Sound console log levels. 0 = None, 1 = Errors, 2 = Warnings, 3 = Extra Messages
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set sp_decals "128"
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set sv_friendlyFire "0" // Team-inflicted damage is possible when set.
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set sv_levelexec "1" // Will search and execute `<gamedir>/maps/currentmap.cfg` when set.
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set sv_plugins "1" // Enable the use of server-side plugins when set.
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set vehicle_developer "0" // Shows vehicle related debug prints when set.
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set vgui_color "255 170 0"
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// Default primary color for VGUI widgets.
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set vid_brightness "0" // Controls display brightness.
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set vid_gamma "1" // Controls gamma level.
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set vid_desktopgamma "0"
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set vid_hardwaregamma "2"
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set violence_ablood "1" // Enable non-human (alternative) blood.
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set violence_agibs "1" // Enable non-human (alternative) gibs.
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set violence_hblood "1" // Enable human blood.
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set violence_hgibs "1" // Enable human giblets.
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set xr_roomScale "1.0" // XR: Room scale multiplier.
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set xr_testInputs "0" // XR: Enable fake inputs, to debug the VR camera and weapon inputs.
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set xr_viewHeight "-48" // XR: Default view-height offset.
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