valve/zpak001.pk3dir
2022-01-02 20:51:35 -08:00
..
data Move waypoints from maps/ to data/ 2021-04-21 09:55:30 +02:00
fonts Use Font_GetID() in the places where drawfont is used. 2021-11-04 22:49:53 +01:00
gfx Define the LOGO_AVI and LOGO_STATIC materials 2021-08-08 14:07:02 +02:00
particles WEAPON_GAUSS: More work towards the visual stuff this weapon offers by 2021-08-29 17:45:33 +02:00
scripts Scripts: Add shader file defining halflife.wad scrolling materials. 2022-01-02 20:51:35 -08:00
sound Move in all the sound shader definitions from Nuclide's base, just with 2021-12-30 13:16:39 -08:00
default.cfg mp_fraglimit and mp_timelimit are now aliases to the original Quake cvars 2021-12-12 21:04:15 -08:00
skill_valve.cfg Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00