.. |
damage_bullet.sndshd
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Move in all the sound shader definitions from Nuclide's base, just with
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2021-12-30 13:16:39 -08:00 |
footsteps.sndshd
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Move in all the sound shader definitions from Nuclide's base, just with
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2021-12-30 13:16:39 -08:00 |
func_breakable.sndshd
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Script definition tweaks for func_breakable behaviour/sounds
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2023-05-01 05:51:20 -07:00 |
func_button.sndshd
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Move in all the sound shader definitions from Nuclide's base, just with
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2021-12-30 13:16:39 -08:00 |
func_door.sndshd
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WEAPON_MP5: Adjust firing rate to be closer to original HL.
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2022-05-02 08:32:42 -07:00 |
func_door_rotating.sndshd
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Move in all the sound shader definitions from Nuclide's base, just with
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2021-12-30 13:16:39 -08:00 |
func_plat.sndshd
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Add zpak001.pk3dir/sound/func_plat.sndshd
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2023-03-25 17:33:41 -07:00 |
func_pushable.sndshd
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Move skill files around to the new conventions, tweak various sounds/particles and definitions.
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2024-02-23 14:00:41 -08:00 |
func_tracktrain.sndshd
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Remove in-code spawn point definitions.
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2024-03-05 23:32:09 -08:00 |
func_train.sndshd
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Remove in-code spawn point definitions.
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2024-03-05 23:32:09 -08:00 |
fx_valve.sndshd
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Corpses: Ensure frame1time is reset whenever we inherit someones corpse.
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2024-03-02 00:43:10 -08:00 |
impacts.sndshd
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Add Xylemon's CC0-licensed material definitions file for Half-Life.
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2022-03-02 09:21:40 -08:00 |
items_valve.sndshd
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Move platform files over, rebuild weapons against Nuclide
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2024-06-22 00:29:51 -07:00 |
materials_valve.txt
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materials.txt: Remove an obsolete entry.
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2022-03-10 18:59:53 -08:00 |
modelevent_shell.sndshd
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Use the new View_AddEvent() function for handling shell ejections
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2021-03-29 21:54:23 +02:00 |
monsters_valve.sndshd
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monster_alien_grunt: Fix health value.
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2024-03-04 18:40:57 -08:00 |
player.sndshd
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Corpses: Ensure frame1time is reset whenever we inherit someones corpse.
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2024-03-02 00:43:10 -08:00 |
weapons_valve.sndshd
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Move platform files over, rebuild weapons against Nuclide
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2024-06-22 00:29:51 -07:00 |