valve/zpak001.pk3dir/sound
2023-07-16 22:47:01 -07:00
..
damage_bullet.sndshd
env_spark.sndshd
footsteps.sndshd
func_breakable.sndshd Script definition tweaks for func_breakable behaviour/sounds 2023-05-01 05:51:20 -07:00
func_button.sndshd
func_door.sndshd WEAPON_MP5: Adjust firing rate to be closer to original HL. 2022-05-02 08:32:42 -07:00
func_door_rotating.sndshd
func_plat.sndshd Add zpak001.pk3dir/sound/func_plat.sndshd 2023-03-25 17:33:41 -07:00
func_train.sndshd
fx_valve.sndshd
impacts.sndshd Add Xylemon's CC0-licensed material definitions file for Half-Life. 2022-03-02 09:21:40 -08:00
items_valve.sndshd
materials_valve.txt materials.txt: Remove an obsolete entry. 2022-03-10 18:59:53 -08:00
modelevent_shell.sndshd
monsters_valve.sndshd Restructuring of monster/weapon entitydef files 2023-07-16 22:47:01 -07:00
player.sndshd SoundDef: Define player.spraylogo. 2022-05-12 20:36:34 -07:00
weapons_valve.sndshd Yank out the monster's out of the codebase. Use entityDefs instead. 2023-06-20 21:23:15 -07:00