valve/zpak001.pk3dir/glsl/defaultskybox.glsl

30 lines
511 B
GLSL

!!ver 130
!!permu FOG
!!samps reflectcube
!!cvardf gl_mono=0
#include "sys/defs.h"
#include "sys/fog.h"
varying vec3 pos;
#ifdef VERTEX_SHADER
void main ()
{
pos = v_position.xyz - e_eyepos;
pos.y = -pos.y;
gl_Position = ftetransform();
}
#endif
#ifdef FRAGMENT_SHADER
void main ()
{
vec4 skybox = textureCube(s_reflectcube, pos);
if (gl_mono == 1.0) {
float bw = (skybox.r + skybox.g + skybox.b) / 3.0;
skybox.rgb = vec3(bw, bw, bw) * 1.5;
}
gl_FragColor = vec4(fog3(skybox.rgb), 1.0);
}
#endif