WEAPON_SATCHEL: isempty had a nonsense check
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@ -306,8 +306,7 @@ w_satchel_hudpic(player pl, int selected, vector pos, float a)
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int
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w_satchel_isempty(player pl)
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{
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if (pl.satchel_chg <= 0)
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if (pl.ammo_satchel <= 0)
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return 1;
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return 0;
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